Page 3 of 6 FirstFirst 123456 LastLast
Results 41 to 60 of 116

Thread: [RELz] Total War: Alexander III

  1. #41
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    668

    Default Re: [WIP] Total War: Alexander III

    Thank you very much! If you buy Alexander you could always help by testing our mod.

  2. #42
    Aexodus's Avatar Persuasion>Coercion
    Join Date
    May 2017
    Location
    NI
    Posts
    8,765
    Blog Entries
    2

    Default Re: [WIP] Total War: Alexander III

    Strange question I know, but does the mod place the mod folder inside the 'alexander' folder? If so I look forward to playing it
    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  3. #43
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    668

    Default Re: [WIP] Total War: Alexander III

    It has it's own mod folder, it's located in the same folder where the exes are located.
    Last edited by 20ninescene; March 12, 2018 at 05:46 AM.

  4. #44
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: [WIP] Total War: Alexander III

    You have done a great job with this buddy.
    Congrats plus Rep of course.

  5. #45
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    668

    Default Re: [WIP] Total War: Alexander III

    Thank you very much.

    Me and Prince of Macedon will do video previews soon, in my case probably a livestream video, so stay tuned!

  6. #46
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    668

    Default Re: [WIP] Total War: Alexander III

    At the banks of the granicus river...

    to be continued...
    Last edited by 20ninescene; March 14, 2018 at 10:37 AM.

  7. #47
    Aexodus's Avatar Persuasion>Coercion
    Join Date
    May 2017
    Location
    NI
    Posts
    8,765
    Blog Entries
    2

    Default Re: [WIP] Total War: Alexander III

    That looks fantastic NB! Finally Alexander is getting the attention it deserves
    Patronised by Pontifex Maximus
    Quote Originally Posted by Himster View Post
    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  8. #48

    Default Re: [WIP] Total War: Alexander III

    any chance you guys plan on removing the "phalanx" ability from the hoplites? like Jirisys' Phalanx Mod for EB, I've been spoiled by all the great mods.

  9. #49
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    668

    Default Re: [WIP] Total War: Alexander III

    so short "pikes" without phalanx? yes that's our plan currently

  10. #50
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    668

    Icon6 Re: [WIP] Total War: Alexander III

    Some updates on unit models:

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

  11. #51
    Tiro
    Join Date
    Jan 2011
    Location
    http://gh.ffshrine.org?r=192330
    Posts
    267

    Default Re: [WIP] Total War: Alexander III

    btw what does "-shadowing enabled for the 2 major factions: Macedon and Persia" mean?

  12. #52
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    668

    Default Re: [WIP] Total War: Alexander III

    There will be 2 special rebel factions for Macedon and Persia like the western and eastern roman rebels in BI
    Last edited by 20ninescene; March 23, 2018 at 12:16 PM.

  13. #53

    Default Re: [WIP] Total War: Alexander III

    Looking good.

  14. #54
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    668

    Default Re: [WIP] Total War: Alexander III

    Quote Originally Posted by King of the Four Corners View Post
    Looking good.
    Thanks for your compliments!

  15. #55
    ♔atthias♔'s Avatar dutch speaking
    Citizen

    Join Date
    Mar 2013
    Location
    France
    Posts
    4,059

    Default Re: [WIP] Total War: Alexander III

    well done of gefeliciteerd he

    but seriously well done work so +rep
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  16. #56

    Default Re: [WIP] Total War: Alexander III

    Indeed the unit models he makes are impressive our mod would be too boring without them

  17. #57
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    668

    Default Re: [WIP] Total War: Alexander III

    Quote Originally Posted by atthias View Post
    well done of gefeliciteerd he

    but seriously well done work so +rep
    Thanks of bedankt!

  18. #58

    Default Re: [WIP] Total War: Alexander III

    Our new article is ready and i want your opinion
    https://alexanderthe3d.blogspot.gr/2...tans-were.html

  19. #59

    Default Re: [WIP] Total War: Alexander III

    This mod will make justice with ALEX, thats an incomplete game.
    Unfortunely i cant open the CAS of ALEX with my 3dsMax 2018. I dont know why. I can open every CAS model of RTW and BI and modify, But i cant Open no one CAS of the game ALEX. ¿do Someone has the same problem?

  20. #60

    Default Re: [WIP] Total War: Alexander III

    THOSE NEW SPARABARA ARE SO GOOD!!!
    ESOS NUEVOS SPARABARA SON LA LECHE TÍO!!!!!

Page 3 of 6 FirstFirst 123456 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •