Page 6 of 6 FirstFirst 123456
Results 101 to 115 of 115

Thread: [RELz] Total War: Alexander III

  1. #101
    Alwyn's Avatar Frothy Goodness
    Content Director Patrician Citizen

    Join Date
    Feb 2014
    Location
    United Kingdom
    Posts
    8,195

    Default Re: [RELz] Total War: Alexander III

    You've assembled an impressive modding team for this project and the Battle of Issus video shows the units, battle map and combat balance system well. I see what you mean about needing to minimise casualties and to avoid wasting ammunition. The Battle of Issus looks challenging and enjoyable!

  2. #102
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    663

    Default Re: [RELz] Total War: Alexander III

    Thanks for the feedback!

    The structure is not really what I would call a team at the moment, it's more of a community, there is a RTW modding server on discord and everyone there is helping eachother with their mods (Lanjane's Barbarian Empires, Extended Cultures, Ahowl11's Vanilla Enhancement Mod, etc.).

    It helps to fill in the gaps of areas of modding in which one modder lacks skill + it allows modders to share content between mods.

    For example Lanjane's and my unit models, my environments, etc. are being shared between Tempus Edax Rerum, Total War: Alexander III, Lanjane's Barbarian Empires (uses RSII environments, not mine), Extended Cultures, Ahowl11's Vanilla Enhancement Mod, etc.

    The reason behind that is because this type of community makes it very easy to quickly ask and get permission for the use of a lot of content.
    Last edited by 20ninescene; April 22, 2019 at 01:20 PM.
    The cutest member of TWC, mod leader of: ALEXANDER III: TOTAL WAR

  3. #103
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    663

    Default Re: Alexander Reloaded

    As Alexander's campaign progressed an increasing portion of his army was composed of eastern recruits and mercenaries, including the famous companion cavalry. These are Asian companion cavalry:
    The cutest member of TWC, mod leader of: ALEXANDER III: TOTAL WAR

  4. #104
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    663

    Icon6 Re: [RELz] Total War: Alexander III

    New version released!! (v0.0.2.0)
    https://www.moddb.com/mods/total-war...ander-iii-demo

    This version fixes several bugs, improves the AI and enhances several unit models.

    Credits to Suppanut for the new AI.
    The cutest member of TWC, mod leader of: ALEXANDER III: TOTAL WAR

  5. #105
    Marku's Avatar Domesticus
    Join Date
    Jul 2006
    Location
    Edinburgh, UK
    Posts
    2,220

    Default Re: [RELz] Total War: Alexander III

    i'll try this mod tonight looks cool!

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  6. #106
    Basileos Leandros I's Avatar Writing is an art
    Join Date
    May 2005
    Location
    High up in the mountains, in my own fortress
    Posts
    7,067

    Default Re: [RELz] Total War: Alexander III

    Hey 20ninescene - just popped in from the main TW announcement page, congrats on the work that you put in!

    I really liked RTW Alexander as a game and this looks very cool.
    Ja mata, TosaInu. Forever remembered.

    Swords Made of Letters - 1938. The war is looming - and Alexandre Reythier does not have much time left to protect his country.

    Visit ROMANIA! A land of beauty and culture!

  7. #107
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    663

    Default Re: Alexander Reloaded

    Thanks for the comments, you people encourage me to keep going!

    I have some idea for the campaign, muizer made an awesome map for RTR8, but it was buggy because it was too bug. I will try to crop it and load it into RTW.

    Perhaps then I could convert parthia to persia, give macedon the purple colour scheme of alexander, unify rome, convert some eastern faction (for example armenia) into the Dahae, egypt into Meroe thracia into illyria, seleucids into thrace, pontus into Paurava (indian faction), load all my modded alex files + my veggiemod in, set up the campaign, a few tweaks here and there and... test... and... release!
    The cutest member of TWC, mod leader of: ALEXANDER III: TOTAL WAR

  8. #108
    isa0005's Avatar Senator
    Content Staff

    Join Date
    Jan 2008
    Location
    Australia, Victoria, Melbourne
    Posts
    1,456

    Default Re: [RELz] Total War: Alexander III

    Keep up the great work! Looking forward to the release of the campaign with it comes!

  9. #109
    Daminios's Avatar Civis
    Join Date
    Feb 2007
    Location
    Hellas Down Under
    Posts
    138

    Default Re: [RELz] Total War: Alexander III

    Great work !!
    Much needed mod .

  10. #110
    Tiro
    Join Date
    Jan 2011
    Location
    http://gh.ffshrine.org?r=192330
    Posts
    263

    Default Re: [RELz] Total War: Alexander III

    Slowly but surely looking great!

  11. #111
    Daminios's Avatar Civis
    Join Date
    Feb 2007
    Location
    Hellas Down Under
    Posts
    138

    Default Re: [RELz] Total War: Alexander III

    i look forward to yr next update 20ns .
    cheers

  12. #112
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
    Location
    East-Flanders, Belgium
    Posts
    663

    Default Re: [RELz] Total War: Alexander III

    New preview:

    I managed to add western Europe back to the map (caused me a lot of headaches to get past the errorless CTDs)


    Right now I am stretching the map to be 22% bigger (510 pixels wide which is the maximum the engine supports) which will allow for 1 more settlement in Peloponnese as this area was more important during this area than in later Roman times.


    If anyone could help me by sending me the EB2 map files which I could use as a reference for features and coastlines when I'm working w/o internet access. My current internet connection is too weak to download the whole mod, I tried to download it 5+ time and it always failed.

    Also I'm asking the EB1 team if they would allow me to use their content as a base for this project, I'd strip a lot of stuff to make this mod less heavy and slow (both performance and gameplay) though like the trait system, building system, music

    I will use the vanilla RTW music because I I think it's really good + it improves stability and a simpler but more dynamic building system in which government and construction is centred around colonization in contrast to the more static EB aor system. It's a compromise between the vanilla system where you can recruit anything everywhere and EB which is very restricted.

    On the battle map my own stat system will fix fatigue w/o removing it and get rid of the foot missile bug (I wonder why it's called that way since horse archers are affected as well) - I did use other methods than Darth to remove these bugs, this all combined with suppanuts battle AI

    Stay tuned for more!
    Last edited by 20ninescene; July 27, 2019 at 01:34 PM.
    The cutest member of TWC, mod leader of: ALEXANDER III: TOTAL WAR

  13. #113
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,152

    Default Re: [RELz] Total War: Alexander III

    alright - here are EB2´s files. i´ve included text files and most other map related files too. don´t know if you need them all. there about 65MB.
    https://mega.nz/#!vYgU1A7J!sjk95LyUE...98ppsEIBSRJ86Q
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071
    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

  14. #114
    isa0005's Avatar Senator
    Content Staff

    Join Date
    Jan 2008
    Location
    Australia, Victoria, Melbourne
    Posts
    1,456

    Default Re: [RELz] Total War: Alexander III

    Any news for us?

  15. #115
    Daminios's Avatar Civis
    Join Date
    Feb 2007
    Location
    Hellas Down Under
    Posts
    138

    Default Re: [RELz] Total War: Alexander III

    yes , any news would be good news !

Page 6 of 6 FirstFirst 123456

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •