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Thread: Rusted PackFile Manager (RPFM) 4.0.0 Released!

  1. #261
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    Default Re: Rusted PackFile Manager (RPFM) 2.4.3 Released!

    And the (hopefully) last 2.4 update (2.4.3) has been released! With fixes for the load all CA PackFiles (should work again in older games), performance improvements, some new features (OR filters), some reaaaaaaly old bugs fixed (finally RPFM remembers where you put the Dockable panels between executions!!!!). As always, full changelog in the initial post. Also, yesterday Wh2 Schema was updated with 3 new tables decoded and a few more changes needed for the "Go To..." features to work properly. If it doesn't prompt you to update it, go to About/Check schema updates and hit update when asked.

  2. #262

    Default Re: Rusted PackFile Manager (RPFM) 2.4.3 Released!

    Hello! Why Rusted Pack File Manager version 2.4.3 doesn't save edited pack file in Rome TW game?

  3. #263
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    Default Re: Rusted PackFile Manager (RPFM) 2.4.3 Released!

    The game isn't out yet so... I don't know?

  4. #264
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    Default Re: Rusted PackFile Manager (RPFM) 2.5.0 Released!

    And RPFM 2.5.0 Released! With a new rigidmodel editor, support for MFH PackFiles, support for Shogun/Nap/Emp UnitVariants, a ton more diagnostics, an updated manual, and a ton of QoL improvements and fixes! Full changelog and download link on the first post.

  5. #265
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    Default Re: Rusted PackFile Manager (RPFM) 2.5.1 Released!

    And RPFM 2.5.1 Released to fix the horrible performance of the diagnostic tool on big mods + a couple small fixes.

  6. #266
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    Default Re: Rusted PackFile Manager (RPFM) 2.5.2 Released!

    And 2.5.2 has been released, fixing what I hope were the last unpolished bits of 2.5. Full changelog, as always, on the first post.

  7. #267
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    Default Re: Rusted PackFile Manager (RPFM) 2.5.3 Released!

    RPFM 2.5.3 Released, fixing some of the bugs remaining in 2.5. Now, time to finish the UI editor and the ESF editor....

  8. #268
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    Default Re: Rusted PackFile Manager (RPFM) 2.5.4 Released!

    RPFM 2.5.4 Released, with some more fixes, and some changes needed to support linux ports and troy on steam. Also, you now need to set up the assembly kit path on the settings. It's no longer autodetected, because a surprisingly high amount of people don't install it on the same folder as the game.

  9. #269

    Default Re: Rusted PackFile Manager (RPFM) 2.5.4 Released!

    is it compatible with napoleon total war and mac?

  10. #270
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    Default Re: Rusted PackFile Manager (RPFM) 2.5.4 Released!

    With napoleon, yes. With mac... if you can compile it for mac (shouldn't need too much effort), yes. The releases only contain windows executables, but the program works on linux, and it's compilable on mac too.

  11. #271
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    Default Re: Rusted PackFile Manager (RPFM) 2.6.0 Released!

    And RPFM 2.6.0 released! With a dependencies view, a full TSV rework, and a ton of foundational changes for future updates! About the TSV rework, is a breaking change. This means, old TSV files will not work on this version. You can "update" them by importing them into a PackFile before updating to this version, updating RPFM, then re-exporting them. For more info, check the changelog in the first post.

  12. #272

    Default Re: Rusted PackFile Manager (RPFM) 2.5.4 Released!

    Quote Originally Posted by Frodo45127 View Post
    With napoleon, yes. With mac... if you can compile it for mac (shouldn't need too much effort), yes. The releases only contain windows executables, but the program works on linux, and it's compilable on mac too.
    Hi Frodo45127, you can post the instructions to compile the RPFM for Mac?

  13. #273
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    Default Re: Rusted PackFile Manager (RPFM) 2.6.6 Released!

    To compile RPFM on mac.... more or less follow the same instructions as on linux from here: https://frodo45127.github.io/rpfm/chapter_comp.html. You'll also need xcode and a way to install the KF5 framework (I used craft when I did it). I only managed to compile it once on a vm, so at least I can say it can compile, but it was so... trial an error that I don't remember exactly what I did.

  14. #274

    Default Re: Rusted PackFile Manager (RPFM) 2.6.6 Released!

    How well is NTW supported ?

  15. #275

    Default Re: Rusted PackFile Manager (RPFM) 2.6.6 Released!

    Does the program have the ability to open TWWH2 save files? thanks!

  16. #276
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    Default Re: Rusted PackFile Manager (RPFM) 3.0.0 Released!

    RPFM 3.0.0 Released with Warhammer 3 support, quicknotes/messages, and plenty of fixes. Full changelog and link in the first post, as always.

  17. #277

    Default Re: Rusted PackFile Manager (RPFM) 3.0.0 Released!

    Hi Frodo I have a problem I can't get into datapack???

  18. #278

    Default Re: Rusted PackFile Manager (RPFM) 3.0.0 Released!

    Quote Originally Posted by Frodo45127 View Post
    RPFM 3.0.0 Released with Warhammer 3 support, quicknotes/messages, and plenty of fixes. Full changelog and link in the first post, as always.
    Game crashes after editing data.pack. Game crashes even after simple open and safe data.pack, without changing. I want to change main and land unit tables, but game crashes. I have one error: Dependency Cache for the selected game is outdated and could not be loaded. So i create cash, rpfm told me - its ok! I save pack but game crashes after start.
    I create standalone mod with tables, but i cant switch on in menu. CA write - mods will be available soon...
    How i can change some characteristic of my units??? Can you help me start game after editing data.pack? What i do wrong? Thanks for your time.

  19. #279

    Default Re: Rusted PackFile Manager (RPFM) 3.0.0 Released!

    @Frodo45127:
    hey is there any chance you can make a rusted-saveparser or rusted-EDITSF compatible with WH3?


  20. #280
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    Default Re: Rusted PackFile Manager (RPFM) 3.0.0 Released!

    Quote Originally Posted by LeGioN-67-5 View Post
    Game crashes after editing data.pack. Game crashes even after simple open and safe data.pack, without changing. I want to change main and land unit tables, but game crashes. I have one error: Dependency Cache for the selected game is outdated and could not be loaded. So i create cash, rpfm told me - its ok! I save pack but game crashes after start.
    I create standalone mod with tables, but i cant switch on in menu. CA write - mods will be available soon...
    How i can change some characteristic of my units??? Can you help me start game after editing data.pack? What i do wrong? Thanks for your time.
    First, you should not edit data.pack. Second, update to 3.0.3 and update your schemas. BOTH. And third, verify the games integrity and fix your data.pack.

    Quote Originally Posted by leomasci View Post
    @Frodo45127:
    hey is there any chance you can make a rusted-saveparser or rusted-EDITSF compatible with WH3?

    Nop.

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