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January 10, 2007, 10:31 AM
#1
Libertus
Edu help
this is a line from rtr unit. two question's
1. stat_pri 14, 6, no, 0, 0, melee, simple, piercing, sword, 0 , 0.3
what does the zero mean? in other mods edu this value is set to 25, Note: there is no reference to this value at the top of the edu
2. stat_pri 14, 6, no, 0, 0, melee, simple, piercing, sword, 0 , 0.3
i know this is the attack speed. would raising this to 1 make the unit attack faster? (rtr kill rate is slow for me i need massive death in a timely manner).
3. maybe there is a correlation between the two numbers. thks for your time
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January 10, 2007, 10:59 AM
#2
Re: Edu help
Going through this, it means;
Attack factor, Charge bonus, Missile type Missile range, ammo, Weapon type, Tech type, Damage type, Sound type, swing speed, hit strength.
So yours is;
Attack factor 14
Charge bonus 6
Missile type no
Missile range 0
ammo 0
Weapon type melee
Tech type simple
Damage type piercing
Sound type sword
swing speed 0
hit strength 0.3
Not sure how you can have a swing speed of 0. What type of unit is this? More information would help.
Hope this post helps.
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January 10, 2007, 11:30 AM
#3
Libertus
Re: Edu help
stat_pri From left to right
; attack factor
; attack bonus factor if charging
; missile type fired (no if not a missile weapon type)
; range of missile
; amount of missile ammunition per man
; Weapon type = melee, thrown, missile, or siege_missile
; Tech type = simple, other, blade, archery or siege
; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
; Min delay between attacks (in 1/10th of a second)
type bactrian swords
dictionary rtr_bactria_swordsmen
category infantry
class light
voice_type Light_1
soldier bactrian_swordsmen, 40, 0, 1
mount_effect horse -2, camel -2,
attributes sea_faring,hide_improved_forest,hide_long_grass,can_sap,hardy
formation 1.2, 1.2, 2.4, 2.4, 3,square
stat_health 1, 0
stat_pri 14, 6, no, 0, 0, melee, simple, piercing, sword(this is soundtype), 0(this is?? swing speed??) , 0.3(this is hit strenght? btw what is this used for if there is already an attack factor of 14??)
stat_pri_attr no
stat_sec 0, 24, no, 0, 0, no, no, no, none, 25 , 1
stat_sec_attr no
stat_pri_armour 7, 15, 8, leather
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, 0, 0
stat_mental 21, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1142, 601, 104, 112, 1000
ownership thrace
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January 10, 2007, 12:32 PM
#4
Re: Edu help
I'm not sure what the swing speed at zero represents. As I understand it, the higher or lower this number, the faster the unit's attack, with 25 being a 'typical' rating. So a unit with an attack speed of 15 would get off twice as many blows as a unit with, say, 30.
The hit strength I think refers to the 'lethality' of the attack, the ability to deliver a killing blow. For instance, you could argue that a heavy slashing blade may cause a large amount of damage (resulting in a high attack factor for that weapon), but because it's only slicing through outer flesh and muscle, it may not necessarily instantly kill the opponent. A light stabbing blade, on the other hand, may have a low attack factor, but because it's piercing vital organs it would result in a very high chance of lethality. I read somewhere that in the Napoleonic wars, the British cavalry saber resulted in many horrific injuries to the enemy, but relatively few outright deaths. The French rapier, by comparison, resulted in fewer disabilitating injuries, but a far higher precentage of outright deaths.
I think with regards to both these stats, you can 'interpret' them to suit your personal tastes. For instance, I would give a light stabbing blade like a gladius a low attack factor, a fast swing speed, and a high lethality. For a barbarian longsword, I'd give a high attack factor, an average swing speed, and a fairly low lethality. Something like a falx, on the other hand, I'd give a very high attack factor, a very slow swing speed, and a high lethality (because even though it's a slashing blade, the sheer weight allows it to cleave limbs, which sounds pretty damn lethal to me).
That's my take on it. Then again, I'm just going on hearsay and trial & error, so I could have got it all wrong...
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