Page 6 of 13 FirstFirst 12345678910111213 LastLast
Results 101 to 120 of 249

Thread: Desert Kingdoms DLC Pack

  1. #101
    Alwyn's Avatar Frothy Goodness
    Content Director Patrician Citizen

    Join Date
    Feb 2014
    Location
    United Kingdom
    Posts
    12,283

    Default Re: Desert Kingdoms DLC Pack

    Quote Originally Posted by eXistenZ View Post
    So please stop saying that these are things only I consider important, cause it's untrue.
    Where did I say that these are things that "only you" consider important? I don't believe that. Please stop misrepresenting what I have said.

    You mentioned the AI. Like Daruwind, I use a mod to improve the AI. Presumably, not everyone shares my view that a more aggressive AI is better, since not everyone uses this sort of mod. As Daruwind said, different players value things differently.

    Quote Originally Posted by eXistenZ View Post
    And I repeat my question: If a big patch didn't fix any of these issues, why would a small dlc (mainly reskins) will? But i feel pretty safe to place a bet that the patch note won't contain "AI armies use less forced march now"
    I imagine you're right, that the patch intended to add female leaders probably won't reduce the tendency of AI factions to use forced march.

  2. #102
    Morticia Iunia Bruti's Avatar Praeses
    Join Date
    May 2015
    Location
    Deep within the dark german forest
    Posts
    8,421

    Default Re: Desert Kingdoms DLC Pack

    Quote Originally Posted by Alwyn View Post
    ...

    I agree that sometimes AI factions struggle to maintain a decent food supply. In my Carthage campaign, defeating the Kingdom of Meroe was easier than it should have been because their units had suffered major attrition. While I could be wrong, I believe that a lack of food was the cause. ...
    Yes you are right. Food was the problem, but not of AI shortcomings, but because of missing food building. Nearly a year ago i recognized the same problem. Meroeīs armies starving. I take a look at their start buildings. They started with a city building and a spice bazaar, which added no food. If the AI upgrade their buildings, it would run out of foods, the AI starves. Well, i thought, did the other factions have extra food buildings in their capitals. Yes barbarian, roman, hellenic. Only Easterns/Desertnomads not. Hmmmm, strange design decision. Was it always so? No, at release easterns had an extra food bazaar building. GERONIMO!

    So i give the spice bazaar an extra food line.

    http://steamcommunity.com/sharedfile.../?id=946706243

    Hopefully this will be patched with desert kingdoms, its obviously a problem. if not, mods have a good reason.

    And now just gimme the prize!
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  3. #103
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,898

    Default Re: Desert Kingdoms DLC Pack

    Quote Originally Posted by Marcus_Iunius View Post
    So i give the spice bazaar an extra food line.

    http://steamcommunity.com/sharedfile.../?id=946706243

    Hopefully this will be patched with desert kingdoms, its obviously a problem. if not, mods have a good reason.

    And now just gimme the prize!
    Ye! I did something similar for my personal mod. I added hidden AI food bonus. Just small for all faction to have something like base food income. It helps a lot.

    And there are many idea that could help AI. For example unit recruitment is tied to having specific buildings. If you allow all units to be recruited via main buildings, it helps a lot. And then these special military buildings might increase rate,slots for unit recruitment, adding bonuses and such. this is one way how to increase units diversity in AI armies as AI is often unable to get various unit due to system complexity...(BTW Ancient Empires is doing same things for Attila.)

    And for AI, iīm using mods to increase difficulty, aggresivity...so hidden bonuses are not problem. I like challange. Sadly misproduct of this situation is a lot AI hickups are hidden or covered due to these bonuses. So I admit there are problems, yet I donīt yee them or feel them so much... But that is my way to play,to have fun...
    Last edited by Daruwind; March 03, 2018 at 05:06 AM.
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  4. #104
    Morticia Iunia Bruti's Avatar Praeses
    Join Date
    May 2015
    Location
    Deep within the dark german forest
    Posts
    8,421

    Default Re: Desert Kingdoms DLC Pack

    Yeah many ways led to Rome. I took the buildings, because of players in mind. Plan carefully your buildings.

    Edit: The downside of the recruitment via main building is that it also become easier for the players. But as you stated above thats a matter of personal taste.
    Last edited by Morticia Iunia Bruti; March 03, 2018 at 05:07 AM.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  5. #105
    Welsh Dragon's Avatar Content Staff
    Join Date
    Jan 2013
    Location
    United Kingdom
    Posts
    1,064

    Default Re: Desert Kingdoms DLC Pack

    @Alwyn

    Agreed. Different people want different things out of this (and any) game, DLC or patch. That one group dislikes something (a game, a mod, a patch etc) while another likes it is inevitable, but it doesn't make someone (whether CA, a modder, a player etc) wrong to like it or make it.

    That some players and reviewers found Empire Divided "mediocre" or "bad" doesn't invalidate the fact that some particularly enjoyed it, and feel it is very good content that adds a lot to their game either. Nor visa versa. The same is true of other things like Desert Kingdoms or the patches and updates. Different players can and will have different opinions, even with the exact same basic data.

    AI aggressiveness is another area where different people have different preferences and priorities. I've chatted with a lot of Rome 2 players over the years, and in that time I've talked with people for whom Easy or Normal is challenging, and others for whom even Legendary doesn't present them with the challenge they are looking for.

    As for Forced March. Does the AI use Forced March more than it maybe should? Yes, sometimes. But then so do I. I've been caught out a few times by the AI hitting one of my armies in forced march stance, because I've either misjudged the deployment of the AI's forces, have taken the risk because getting my army to a location was more important, or the AI has launched a sneak attack/unexpected declaration of war. I am by no means a perfect player, so I sometimes makes mistakes, and so does the AI. That doesn't mean this isn't an area I'd like to see improved, but neither does it mean it's an area I feel must be prioritised to the exclusion of all else. Having a politics system that many simply ignored was in my view of a much higher priority, and was largely addressed in Power & Politics in my view. Others disagree? Fair enough. Maybe you'll get your wish next time (if not in this game, then in another.)

    The same is true of under-defending a settlement, it's something I am equally guilty of. And sometimes what can at first look like a bad move by the AI is sometimes quite brilliant... As people will be able to see shortly in my AAR. (I'd also argue Rome 2's AI is probably more "human like" than the games that came before. It can make mistakes, be stubborn, seemingly hold grudges, sometimes act irrationally, catch you by surprise and basically play like something other than a perfect thinking machine that always makes the right choice.)

    *

    @Daruwind

    Again agreed. We're all different. For example I prefer Rome 2's beach landing system (where the ships land and stay landed, and you have limited suitable beach to make your landing) to the Attila system, because I think it makes things more challenging and believable. While you prefer the Attila system. Each has advantages and disadvantages, so which to implement is ultimately a design judgement call with no universally correct answer.

    *

    @Marcus_Iunius

    That's very interesting. If the AI food shortage issue is most common in Desert and Eastern factions, that may help explain why it's one I have only very rarely encountered, as the factions I play tend to be in the Northern and Western parts of the map. I also wonder if difficulty level may be a factor, as I tend to play Hard/Hard, so if the AI gets bonuses to it's money on higher difficulty levels, perhaps that means it's building more food requiring buildings.

    *

    Ultimately some people are going to like Desert Kingdoms DLC + Female Leaders FLC, and some aren't. But I think we owe it to everyone, especially ourselves, to at least give it a chance before we denounce it when we haven't even had a chance to play it yet.

    All the Best,

    Welsh Dragon.

  6. #106
    The Wandering Storyteller's Avatar Protector Domesticus
    Join Date
    Dec 2010
    Location
    I wash my hands of this weirdness!
    Posts
    4,509

    Default Re: Desert Kingdoms DLC Pack

    All this makes me wonder how much total war are we going to play hahaha, they're releasing:

    TK - Released and well worth the money
    Three Kingdoms - Wait and watch, but so glad for a non-European setting and CHINA!!!
    Thrones of Britannia - not so much my interest but I watch Vikings
    Araby - Potentially - not sure.
    Desert Kingdoms DLC - Will wait.

    All I can say is I want more RII DLC on the scale of Warhammer 2 campaign DLC such as the TK.

    RII - Port city battle maps - most of them are the same, and don't hold much diversity and not enough chokepoints, except for the one port opening. I'd love if it RII could get new port city maps, at least five templates or so to show more diversity.

    I'd love RII to get more new city battle maps. More city battle maps with multi-level cities,.

    I would like it if RII could get some brand new cinematics similar to Shogun 1 and 2.

    This is a game I didn't like at launch yet with DEI I play it vigorously. I've got 1357 hours on it.

    I REALLY WANT NEW MUSIC WITH RII DLC!!!!!!!!!!!!!!!!!

    TK had it for Warhammer.
    Last edited by The Wandering Storyteller; March 03, 2018 at 12:48 PM.





















































  7. #107
    Ygraine's Avatar Campidoctor
    Join Date
    Jul 2013
    Location
    The Frozen North
    Posts
    1,634

    Default Re: Desert Kingdoms DLC Pack

    Quote Originally Posted by eXistenZ View Post
    I've already explained how mediocre Empire Divided was and how easily it could have been improved in another topic.
    It was the first DLC that I skipped over, Desert Kingdoms will be the second one. Three of my friends that also play this game also have no plans to buy either Empire Divided nor Desert Kingdoms. Granted we all play the game heavily modded and these two DLCs don't really bring anything new for us and thus we have no interest in giving support by purchasing them.

    On the other hand if CA decided to fix some of the major issues/lack of important features on the long list of stuff that people have requesting for years - I'd buy them both in a heartbeat just to show my support.
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  8. #108
    eXistenZ's Avatar Praeses
    Join Date
    Aug 2009
    Location
    Belgium
    Posts
    7,939

    Default Re: Desert Kingdoms DLC Pack

    Quote Originally Posted by Ygraine View Post
    It was the first DLC that I skipped over, Desert Kingdoms will be the second one. Three of my friends that also play this game also have no plans to buy either Empire Divided nor Desert Kingdoms. Granted we all play the game heavily modded and these two DLCs don't really bring anything new for us and thus we have no interest in giving support by purchasing them.

    On the other hand if CA decided to fix some of the major issues/lack of important features on the long list of stuff that people have requesting for years - I'd buy them both in a heartbeat just to show my support.
    Same. I'm not just a basher. People confusing being skeptical and realistic with bashing. If things are good, I'll say it and applaud it.


    However the last few years we have had very little to applaud concerning the historical front, as a majority of the commnity (and their requests) were/are being ignored. I'm fairly confident 3Kingdoms will be something to applaud, but I'm also fairly confident this dlc will be, to put it bluntly, fairly .


    Last edited by eXistenZ; March 04, 2018 at 07:09 PM.

  9. #109

    Default Re: Desert Kingdoms DLC Pack

    Quote Originally Posted by eXistenZ View Post
    Same. I'm not just a basher. People confusing being skeptical and realistic with bashing. If things are good, I'll say it and applaud it.


    However the last few years we have had very little to applaud concerning the historical front, as a majority of the commnity (and their requests) were/are being ignored. I'm fairly confident 3Kingdoms will be something to applaud, but I'm also fairly confident this dlc will be, to put it bluntly, fairly .


    I'm pretty happy with the new additions.
    I was asking for female generals since... well, since the first Rome I think.
    So, the FLC is REALLY REALLY promising for me. Took so long, but finally CA is listening me!!
    And the faction pack looks pretty interesting. I'm always happy to have more factions to play.

    And by the way I don't play with lot of mods. Just some which adds units and some minor tweaks. (Like removing units limits and things like that).

  10. #110
    Welsh Dragon's Avatar Content Staff
    Join Date
    Jan 2013
    Location
    United Kingdom
    Posts
    1,064

    Default Re: Desert Kingdoms DLC Pack

    Quote Originally Posted by KamenLily View Post
    I'm pretty happy with the new additions.
    I was asking for female generals since... well, since the first Rome I think.
    So, the FLC is REALLY REALLY promising for me. Took so long, but finally CA is listening me!!
    And the faction pack looks pretty interesting. I'm always happy to have more factions to play.

    And by the way I don't play with lot of mods. Just some which adds units and some minor tweaks. (Like removing units limits and things like that).
    You aren't alone in liking the new additions, nor in being someone who doesn't use much in the way of mods. And there's the thing. It's very easy reading forums (especially one with such a passionate modding community as Total War Centre, which is also home to some of the major overhauls like DEI,) to think most players play with tons of mods. But that's probably not the case, as this interesting little titbit from one of the new Blog Posts highlights:

    One problem we’ve been wrestling with at CA for a while now is the interaction of mods with our games when an update lands. As nearly a third of users use mods for ROME II, there’s quite a high chance of an out-of-date mod causing issues within the newly updated game.
    (Yes, yes, the source is CA, so we each give it as much or as little weight as we feel it merits. Still it's an interesting statistic, as that third includes everything from DEI to minor tweaks. So even if they are underestimating it quite a bit, still means there's a lot of players playing vanilla or near vanilla.)

    And here's a link to the latest Blog Post. Looks like this update will also have a new tool for dealing with mod related issues, which as someone whose helped a lot of people with those in recent years is much appreciated.

    We also have a very short blog on the new Achievements, the most noteable feature of which is that it corrects the issue with the ones revealed on Steam at the weekend. Namely it's "a campaign" not "a Desert Kingdoms campaign."

    All the Best,

    Welsh Dragon.

  11. #111
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,898

    Default Re: Desert Kingdoms DLC Pack

    New Patch notes for Desert Kingdoms - https://www.totalwar.com/blog/desert...ms-patch-notes

    There is a good amount of things...guard mode, fixes to diplomatic mission to get critical success,AI responding to wall/gate breaches...Iīm pretty happy. Honestly now i would love to get announcement for bigger DLC like Alexander/Diadochi Wars. Just to get more fixes and so ...
    Last edited by Daruwind; March 07, 2018 at 09:51 AM.
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  12. #112
    Morticia Iunia Bruti's Avatar Praeses
    Join Date
    May 2015
    Location
    Deep within the dark german forest
    Posts
    8,421

    Default Re: Desert Kingdoms DLC Pack

    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  13. #113
    eXistenZ's Avatar Praeses
    Join Date
    Aug 2009
    Location
    Belgium
    Posts
    7,939

    Default Re: Desert Kingdoms DLC Pack

    While the patch notes adress some issues (although I think just rolling dice to get your hands on a region has very little to do with either history or TW), that arent adressed usually in faction dlc, it still feels as too little too late. How long have people been asking for a merge button and the guard mode? Ever since 2013 I think. Meanwhile the political system is going to stay very barren., and the addition of just one more dilemma or female generals aren't going to change that


    Just as this isn't going to bring back a revival to the modscene. It feels like building a small dam when the town has already flooded and most people have left to somewhere else
    Last edited by eXistenZ; March 07, 2018 at 11:12 AM.

  14. #114

    Default Re: Desert Kingdoms DLC Pack

    Quote Originally Posted by eXistenZ View Post
    While the patch notes adress some issues (although I think just rolling dice to get your hands on a region has very little to do with either history or TW), that arent adressed usually in faction dlc, it still feels as too little too late. How long have people been asking for a merge button and the guard mode? Ever since 2013 I think. Meanwhile the political system is going to stay very barren., and the addition of just one more dilemma or female generals aren't going to change that


    Just as this isn't going to bring back a revival to the modscene. It feels like building a small dam when the town has already flooded and most people have left to somewhere else
    Hey, better later than never. As I said I was asking for female generals since... what? 2004/2005?

    And not all people cares about modding. It's not Skyrim... and even talking about Bethesda games plenty of people play them vanilla.

    That being said, if they add a family tree in the future, I will not complain, that's for sure.

  15. #115
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,898

    Default Re: Desert Kingdoms DLC Pack

    Quote Originally Posted by eXistenZ View Post
    While the patch notes adress some issues (although I think just rolling dice to get your hands on a region has very little to do with either history or TW), that arent adressed usually in faction dlc, it still feels as too little too late. How long have people been asking for a merge button and the guard mode? Ever since 2013 I think. Meanwhile the political system is going to stay very barren., and the addition of just one more dilemma or female generals aren't going to change that


    Just as this isn't going to bring back a revival to the modscene. It feels like building a small dam when the town has already flooded and most people have left to somewhere else
    But point is, CA decided they would return to older games like a year ago and these DLCs are here as soon as was possible. They had to decide which game,how to return, get together team...so overall ED was in production like 6 month at best. It is not Norsca where they had trained team pretty confident they can do unplanned stuff and yet we see problems in WH2 with implemtation ;-)

    And second point. Either you play game and then it is not too late or you donīt play and donīt care. We are glad CA is fixing game for those still playing. Plus you said that "you are not expecting fixes" in loose wording...Clearly now we see CA is willing to fix at least something. So my my idea that small DLC = some fixes, bigger DLC = more fixes is probably quite right. So if you wish to see more fixes in future,you should also hope for yet another bigger DLC...because these fixes will be free even without buying any more DLC...OR at least you cannot say that there wonīt be any more fixes..period. Thatīs not simply true..
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  16. #116

    Default Re: Desert Kingdoms DLC Pack

    @CA i hope you fix this:

    "The Status Quo achievement is not currently attainable"

  17. #117

    Default Re: Desert Kingdoms DLC Pack

    Wow this is really great. R2 has the most fun vanilla i have played so far.
    If the player numbers stay high, i hope they will support the game more.

  18. #118
    eXistenZ's Avatar Praeses
    Join Date
    Aug 2009
    Location
    Belgium
    Posts
    7,939

    Default Re: Desert Kingdoms DLC Pack

    Quote Originally Posted by Daruwind View Post
    But point is, CA decided they would return to older games like a year ago and these DLCs are here as soon as was possible. They had to decide which game,how to return, get together team...so overall ED was in production like 6 month at best. It is not Norsca where they had trained team pretty confident they can do unplanned stuff and yet we see problems in WH2 with implemtation ;-)

    And second point. Either you play game and then it is not too late or you donīt play and donīt care. We are glad CA is fixing game for those still playing. Plus you said that "you are not expecting fixes" in loose wording...Clearly now we see CA is willing to fix at least something. So my my idea that small DLC = some fixes, bigger DLC = more fixes is probably quite right. So if you wish to see more fixes in future,you should also hope for yet another bigger DLC...because these fixes will be free even without buying any more DLC...OR at least you cannot say that there wonīt be any more fixes..period. Thatīs not simply true..
    I care and still play, thats why I had a nice balance of mods... which were also free, and its painfull to say, but a lot were of beter quality.

    And yes the game gets fixes and updates. Are it the most important fixes and updates? not really. thats what I call a cheap bone to keep fans happy, and if possible, get them to pay for it

    Again, not the only one who is saying it, but Empire Divided is mediocre and they can do way better
    Last edited by eXistenZ; March 07, 2018 at 05:38 PM.

  19. #119

    Default Re: Desert Kingdoms DLC Pack

    A late fix is a fix. Why shifting the goalpost from "CA never bother to fix xyz" to "CA fixed xyz too late to my liking"? If this fix is not a positive thing to the Rome II community, I don't know what is. Money or not, I already decided to "punish" CA of sort by only picking up Attila on sale. Still haven't bought ED or even any WH. That's the kind of thing you do if you are unhappy about a product. I don't actually see anything positive about complaining all the time while it is quite clear that the bug fixes and additional content benefits the community in one way or another.

  20. #120

    Default Re: Desert Kingdoms DLC Pack

    Liking this a lot.
    "The trouble with facts is that there are so many of them." - Samuel McChord Crothers

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •