Last edited by ♔Greek Strategos♔; February 23, 2018 at 10:17 AM.
That's not nearly horrifying enough. I could see the next DLC featuring kilt-wearing Caledonians and Winged Hussar Lugii........
I hope this won't wreak havoc on modding once again. Like them animations and broken data tables and such. And I think, given how encouraged homosexuality was in some ancient armies to "bolster the morale and fighting capabilities", it would be highly unlikely that women were involved in fighting unless they were nobility just present at the battles while their commanders actually do the fighting. I think it's too much of a stretch to have 50/50. When it's highly unlikely that there were female soldiers mixed in the ranks of men. It would be detrimental especially in tight formation fighting armies. Ancient formation fightings are really physically draining from what I can gather from historians. So... you can see where it can go. Broken formation = rout = mass casualty = loss of fighting capacity for the force to generalize.
I'm just silently fuming at all of this. They're not just using DeI to sell the game, they're selling DeI while also virtue signalling at the same time. I don't think they're operating in good faith, as if the other DLCs and updates weren't convincing enough. These incompetent passionless fools are locking the community out of content they had for free. Words can't describe how low I think of these people. To lock out factions that they themselves never gave a passing thought to but were improved immensely for free, by talented modding teams, perhaps even with the intent that people without DLC could get some more diversity in the faction roster is lower than low.
I now fear for the Iberians and Mauryans and Britons.
Will the DeI team maybe withdraw their work and make these stolen factions unplayable? I'm in two minds about what good it would do if any, but at the current moment, I would like for you guys to consider it.
Art finds her own perfection within, and not outside of herself. She is not to be judged by any external standard of resemblance. She is a veil, rather than a mirror. -Oscar Wilde
The vast majority of the Total War: Rome II playerbase doesn't play with DEI. A lot of them don't even know it exists. Lots of people still play vanilla, especially in the multiplayer scene. It was always understood, since the moment the Faction Unlocker for vanilla came out, that later DLC would lock factions that we had access to with mods. This has never not been the case for Total War. The only thing that's changed is that its happening so long after launch.
Is that so? I never though people would stick to vanilla after DeI. On the other hand i have no idea how the multiplayer scene evolves. But its a shame if its true. As for the locking of factions, were they even playable in vanilla? If not i can see a logic behind it. In any case i never cared about factions such as these anyway.
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This is what I was getting at in my 'Random Praise' thread - I really REALLY think CA's trying to cash in on nostalgic mod players and now its looking like they're drawing 'inspiration' from DeI's work. This latest patch is a blatant cash grab and looks awful. I REALLY hope DeI doesn't adjust its mod for compatibility to require this because...it's a hard no from me.
Given the Mod team's comments - I'm quietly confident it won't happen. But I just wanted to dogpile on and make it clear that I don't support a change in that direction....lol for what it's worth.
You know, guys, back in 2013 when the game was released I gave it a little try but after something like 10-20 hours of playing it, I bacame quickly disillusoned with the system that CA introduced in this series. Besides, my hardware was then not up to scratch so the whole thing just seemed totally pointless.
Now, having significantly upgraded my hardware, I decided to give it another try and went straight for DeI as I normally prefer modded games.
After a few evenings of gaming I can frankly say that I really got hooked. New game mechanics, interseting campaign system, nicely done units, you definitely, guys, saved this game and CA owes you a great deal of gratitude for that.
There is just one thing that I cannot really, and probably never will, get over... this whole provincial system is just a nightmare. The one at CA who came up with idea of intruducing this system should really get fired.
Let alone the fact that the design of this system automatically imposes serious limitations on a number of settlements that we have on the map. The result of which is the absence of such important urban centres as Hallicarnasus or Babylon, just to give an example.
But what is worst is that it also reduces many of the existing settlements to the level of the peripheral farming villages.
I understand that this system is probably too fundamental for the whole game design to be totally overhauled and we will most likely have to live with that.
What CA can do, however, is at least to introduce a higher number of building slots - as mentioned above - and give us an opportunity to erect the actual defensive structures such as city walls, towers and forts in the settlements other than capitals so that when you lay siege to let's say Ephesus, it actually feels like it's Ephesus and not just a village 20 kilometres south-east of Pergamon.
Last edited by ~Seleukos.I.Nikator~; March 03, 2018 at 02:44 AM.
Having a near to perfection product for a company is anti-economical.
Even more if you put new or upgraded products in the market every year and especially if the product is a videogame (a worldwide cheap product).
CA and SEGA are companies with economical pursuits, not funny hobbysts.
Last edited by Jake Armitage; March 03, 2018 at 10:23 AM.
Last edited by ♔Greek Strategos♔; March 03, 2018 at 10:51 AM.
Correct ! Let's say almost half of Europe where minimum net salary varies between 250 and 500. And they always make the mistake to take into account the medium bruto salary, which is another idiocy since the numeric majority of peoples are far away from the medium wage. Another corporatist.
Last edited by leonardusius; March 04, 2018 at 04:27 AM.
I don't agree Jake. What you say is true for many companies but look at the CD project RED. Witcher 3 is close to perfection as a video game, they have super passionate and eager fan base, huge commercial success and people support it all the way. Developers talk back and communicate with fans and they are very transparent. This formula proves that if you make really good games you will be rewarded. We talking here about real bugs, ship can't land because there is not enough space, formations are bugged and not working.
Anti-economical is to release ROME II in such horrible state and lose all respect and reputation and then almost fail with low sales of a next title, which was Attila. Attila is probably better game than Rome II but fans did not forget that and voted with their wallet. This is what I call anti-economical. Such situation was not the case with great Shogun game and following Rome II.
Last edited by Vardano; March 03, 2018 at 10:42 AM.
I agree, but in a liberalist world is the context that makes the company.
Reality is relative, a method works inside a context.
I do remember the first PES games (Konami soccer's game). Every year they added and improved some features, on the other side they removed and worsened other.
And every year me and my friends ran to the shop to buy the new version.
Probably CD project RED's people have a more artistical and open base concept.
Last edited by ♔Greek Strategos♔; March 03, 2018 at 11:13 AM. Reason: Merged posts - Added quotes.
Yea, another 'cowmilk' product from CA to grab some easy money from players, and screw all the existing mods;almost useless; instead to come with a really needed patch, like fixing some ancient bugs in this game and/or change a damn simple hard-coded DAMAGE formula to increase 1000% realism and playability, they still release 4 hours work mods which can easily be replaced by scores of same stuff from Steam workshop. It's embarrassing.
CA is though not much different from the rest of this industry these days. And they are certainly not the worst.
I'm a bit older and old-fashioned in this respect, but I can see how that works on my younger brother who is now 16.
Every year he first buys the latest version of FIFA, which in itself isn't cheap at all, and then spends a considerable part of his pocket money on buying all the extras ut to the point the new edition is released and then it goes over again.
But that's what this industry has now become. It's no longer just a simple game that one pays for. It's a super community where one has to pay for its membership, even if they don't explicitly call it that way.
In a way, it is really scary the way it has evolved.