Page 6 of 11 FirstFirst 1234567891011 LastLast
Results 101 to 120 of 234

Thread: Desert Kingdoms DLC

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Desert Kingdoms DLC

    Quote Originally Posted by Ritter-Floh View Post
    i have a vision - they announce another DLC with an indian faction as next
    Τhe Bearded god visited you in your sleep?

    Quote Originally Posted by Vardano View Post
    What is the potential of this DLC? I clearly see where is potential of this DLC for CA.
    Anyway, I have all DLC for Rome II except of Beasts of War and Daughters of Mars. I also did not buy ED and won't buy this one too.

    I also wonder if I would have Nabataea campaign going on and CA would lock that faction with new DLC, could I continue it if I won't buy DLC?
    Join our pic competitions, win and you won't have to worry about paying the DLC.

    Quote Originally Posted by Ivan_Moscavich View Post
    I'm 99.9% repeating sure it'll break his save so he won't be able to continue his campaign anyways.
    Arguably.

    Quote Originally Posted by Eddie 4 View Post
    I have an even better idea for CA.
    Roman axillary units dlc!!
    Nooooo.
    Last edited by ♔Greek Strategos♔; February 23, 2018 at 10:17 AM.

  2. #2
    Decanus
    Join Date
    Oct 2015
    Location
    Virginia, US of A
    Posts
    580

    Default Re: Desert Kingdoms DLC

    That's not nearly horrifying enough. I could see the next DLC featuring kilt-wearing Caledonians and Winged Hussar Lugii........

  3. #3

    Default Re: Desert Kingdoms DLC

    I hope this won't wreak havoc on modding once again. Like them animations and broken data tables and such. And I think, given how encouraged homosexuality was in some ancient armies to "bolster the morale and fighting capabilities", it would be highly unlikely that women were involved in fighting unless they were nobility just present at the battles while their commanders actually do the fighting. I think it's too much of a stretch to have 50/50. When it's highly unlikely that there were female soldiers mixed in the ranks of men. It would be detrimental especially in tight formation fighting armies. Ancient formation fightings are really physically draining from what I can gather from historians. So... you can see where it can go. Broken formation = rout = mass casualty = loss of fighting capacity for the force to generalize.

  4. #4

    Default Re: Desert Kingdoms DLC

    I'm just silently fuming at all of this. They're not just using DeI to sell the game, they're selling DeI while also virtue signalling at the same time. I don't think they're operating in good faith, as if the other DLCs and updates weren't convincing enough. These incompetent passionless fools are locking the community out of content they had for free. Words can't describe how low I think of these people. To lock out factions that they themselves never gave a passing thought to but were improved immensely for free, by talented modding teams, perhaps even with the intent that people without DLC could get some more diversity in the faction roster is lower than low.

    I now fear for the Iberians and Mauryans and Britons.

    Will the DeI team maybe withdraw their work and make these stolen factions unplayable? I'm in two minds about what good it would do if any, but at the current moment, I would like for you guys to consider it.
    Art finds her own perfection within, and not outside of herself. She is not to be judged by any external standard of resemblance. She is a veil, rather than a mirror. -Oscar Wilde

  5. #5

    Default Re: Desert Kingdoms DLC

    Quote Originally Posted by Jay the Byzantine View Post
    I'm just silently fuming at all of this. They're not just using DeI to sell the game, they're selling DeI while also virtue signalling at the same time. I don't think they're operating in good faith, as if the other DLCs and updates weren't convincing enough. These incompetent passionless fools are locking the community out of content they had for free. Words can't describe how low I think of these people. To lock out factions that they themselves never gave a passing thought to but were improved immensely for free, by talented modding teams, perhaps even with the intent that people without DLC could get some more diversity in the faction roster is lower than low.

    I now fear for the Iberians and Mauryans and Britons.

    Will the DeI team maybe withdraw their work and make these stolen factions unplayable? I'm in two minds about what good it would do if any, but at the current moment, I would like for you guys to consider it.
    The vast majority of the Total War: Rome II playerbase doesn't play with DEI. A lot of them don't even know it exists. Lots of people still play vanilla, especially in the multiplayer scene. It was always understood, since the moment the Faction Unlocker for vanilla came out, that later DLC would lock factions that we had access to with mods. This has never not been the case for Total War. The only thing that's changed is that its happening so long after launch.

  6. #6

    Default Re: Desert Kingdoms DLC

    Quote Originally Posted by zoner16 View Post
    The vast majority of the Total War: Rome II playerbase doesn't play with DEI. A lot of them don't even know it exists. Lots of people still play vanilla, especially in the multiplayer scene. It was always understood, since the moment the Faction Unlocker for vanilla came out, that later DLC would lock factions that we had access to with mods. This has never not been the case for Total War. The only thing that's changed is that its happening so long after launch.
    Is that so? I never though people would stick to vanilla after DeI. On the other hand i have no idea how the multiplayer scene evolves. But its a shame if its true. As for the locking of factions, were they even playable in vanilla? If not i can see a logic behind it. In any case i never cared about factions such as these anyway.

    Sent from my SM-G900F using Tapatalk


  7. #7

    Default Re: Desert Kingdoms DLC

    This is what I was getting at in my 'Random Praise' thread - I really REALLY think CA's trying to cash in on nostalgic mod players and now its looking like they're drawing 'inspiration' from DeI's work. This latest patch is a blatant cash grab and looks awful. I REALLY hope DeI doesn't adjust its mod for compatibility to require this because...it's a hard no from me.

    Given the Mod team's comments - I'm quietly confident it won't happen. But I just wanted to dogpile on and make it clear that I don't support a change in that direction....lol for what it's worth.

  8. #8
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Desert Kingdoms DLC

    Quote Originally Posted by Fredz View Post
    This is what I was getting at in my 'Random Praise' thread - I really REALLY think CA's trying to cash in on nostalgic mod players and now its looking like they're drawing 'inspiration' from DeI's work. This latest patch is a blatant cash grab and looks awful. I REALLY hope DeI doesn't adjust its mod for compatibility to require this because...it's a hard no from me.

    Given the Mod team's comments - I'm quietly confident it won't happen. But I just wanted to dogpile on and make it clear that I don't support a change in that direction....lol for what it's worth.
    DEI will never require a DLC to be playable. But if the company make specific features DLC only (factions) we really can't do anything about it. Since it's their legal right.

  9. #9
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: Desert Kingdoms DLC

    You know, guys, back in 2013 when the game was released I gave it a little try but after something like 10-20 hours of playing it, I bacame quickly disillusoned with the system that CA introduced in this series. Besides, my hardware was then not up to scratch so the whole thing just seemed totally pointless.

    Now, having significantly upgraded my hardware, I decided to give it another try and went straight for DeI as I normally prefer modded games.

    After a few evenings of gaming I can frankly say that I really got hooked. New game mechanics, interseting campaign system, nicely done units, you definitely, guys, saved this game and CA owes you a great deal of gratitude for that.

    There is just one thing that I cannot really, and probably never will, get over... this whole provincial system is just a nightmare. The one at CA who came up with idea of intruducing this system should really get fired.

    Let alone the fact that the design of this system automatically imposes serious limitations on a number of settlements that we have on the map. The result of which is the absence of such important urban centres as Hallicarnasus or Babylon, just to give an example.

    But what is worst is that it also reduces many of the existing settlements to the level of the peripheral farming villages.

    I understand that this system is probably too fundamental for the whole game design to be totally overhauled and we will most likely have to live with that.

    What CA can do, however, is at least to introduce a higher number of building slots - as mentioned above - and give us an opportunity to erect the actual defensive structures such as city walls, towers and forts in the settlements other than capitals so that when you lay siege to let's say Ephesus, it actually feels like it's Ephesus and not just a village 20 kilometres south-east of Pergamon.
    Last edited by ~Seleukos.I.Nikator~; March 03, 2018 at 02:44 AM.

  10. #10
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: Desert Kingdoms DLC

    Having a near to perfection product for a company is anti-economical.
    Even more if you put new or upgraded products in the market every year and especially if the product is a videogame (a worldwide cheap product).
    CA and SEGA are companies with economical pursuits, not funny hobbysts.
    Last edited by Jake Armitage; March 03, 2018 at 10:23 AM.

  11. #11
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Desert Kingdoms DLC

    Quote Originally Posted by Jake Armitage View Post
    Even more if you put new or upgraded products in the market every year and especially if the product is a videogame (a worldwide cheap product).
    Not so cheap. In many countries the basic salary is around 400+ euros and a game costs 60 euros.

    Quote Originally Posted by Jake Armitage View Post
    Probably CD project RED's people have a more artistical and open base concept.
    From a small studio they became a multi-million company though.
    Last edited by ♔Greek Strategos♔; March 03, 2018 at 10:51 AM.

  12. #12

    Default Re: Desert Kingdoms DLC

    Quote Originally Posted by Greek strategos View Post
    Not so cheap. In many countries the basic salary is around 400+ euros and a game costs 60 euros.



    From a small studio they became a multi-million company though.
    Correct ! Let's say almost half of Europe where minimum net salary varies between 250 and 500. And they always make the mistake to take into account the medium bruto salary, which is another idiocy since the numeric majority of peoples are far away from the medium wage. Another corporatist .
    Last edited by leonardusius; March 04, 2018 at 04:27 AM.

  13. #13

    Default Re: Desert Kingdoms DLC

    I don't agree Jake. What you say is true for many companies but look at the CD project RED. Witcher 3 is close to perfection as a video game, they have super passionate and eager fan base, huge commercial success and people support it all the way. Developers talk back and communicate with fans and they are very transparent. This formula proves that if you make really good games you will be rewarded. We talking here about real bugs, ship can't land because there is not enough space, formations are bugged and not working.

    Anti-economical is to release ROME II in such horrible state and lose all respect and reputation and then almost fail with low sales of a next title, which was Attila. Attila is probably better game than Rome II but fans did not forget that and voted with their wallet. This is what I call anti-economical. Such situation was not the case with great Shogun game and following Rome II.
    Last edited by Vardano; March 03, 2018 at 10:42 AM.

  14. #14
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: Desert Kingdoms DLC

    I agree, but in a liberalist world is the context that makes the company.
    Reality is relative, a method works inside a context.
    I do remember the first PES games (Konami soccer's game). Every year they added and improved some features, on the other side they removed and worsened other.
    And every year me and my friends ran to the shop to buy the new version.

    Probably CD project RED's people have a more artistical and open base concept.

  15. #15
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: Desert Kingdoms DLC

    Quote Originally Posted by Greek strategos View Post
    Not so cheap. In many countries the basic salary is around 400+ euros and a game costs 60 euros.
    Touché

    Quote Originally Posted by Greek strategos View Post
    From a small studio they became a multi-million company though.
    I'm not saying that I agree with someone's policy, but I do understand the reasons. Fair or not.
    There is always a better way, as there are worse.
    Last edited by ♔Greek Strategos♔; March 03, 2018 at 11:13 AM. Reason: Merged posts - Added quotes.

  16. #16
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Desert Kingdoms DLC

    Quote Originally Posted by Jake Armitage View Post
    I'm not saying that I agree with someone's policy, but I do understand the reasons. Fair or not.
    There is always a better way, as there are worse.
    Sure. That's how the industry works. We're just trying to make the process more user and modder friendly.

  17. #17

    Default Re: Desert Kingdoms DLC

    Yea, another 'cowmilk' product from CA to grab some easy money from players, and screw all the existing mods;almost useless; instead to come with a really needed patch, like fixing some ancient bugs in this game and/or change a damn simple hard-coded DAMAGE formula to increase 1000% realism and playability, they still release 4 hours work mods which can easily be replaced by scores of same stuff from Steam workshop. It's embarrassing.

  18. #18
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: Desert Kingdoms DLC

    CA is though not much different from the rest of this industry these days. And they are certainly not the worst.

    I'm a bit older and old-fashioned in this respect, but I can see how that works on my younger brother who is now 16.

    Every year he first buys the latest version of FIFA, which in itself isn't cheap at all, and then spends a considerable part of his pocket money on buying all the extras ut to the point the new edition is released and then it goes over again.

    But that's what this industry has now become. It's no longer just a simple game that one pays for. It's a super community where one has to pay for its membership, even if they don't explicitly call it that way.

    In a way, it is really scary the way it has evolved.

  19. #19
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Desert Kingdoms DLC

    Quote Originally Posted by seleukos99 View Post
    CA is though not much different from the rest of this industry these days. And they are certainly not the worst.

    I'm a bit older and old-fashioned in this respect, but I can see how that works on my younger brother who is now 16.

    Every year he first buys the latest version of FIFA, which in itself isn't cheap at all, and then spends a considerable part of his pocket money on buying all the extras ut to the point the new edition is released and then it goes over again.

    But that's what this industry has now become. It's no longer just a simple game that one pays for. It's a super community where one has to pay for its membership, even if they don't explicitly call it that way.

    In a way, it is really scary the way it has evolved.
    Υoure literally comparing CA with maybe the worst company in the History of companies...EA

  20. #20
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: Desert Kingdoms DLC

    Quote Originally Posted by Greek strategos View Post
    Υoure literally comparing CA with maybe the worst company in the History of companies...EA
    That's why I used to play Konami's PES

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •