Good news everyone,
before I go deeper into other themes, I just want to mention that the testing of the final five has begun. (Cumans are done, Mongols in progress, after that Norway, HRE and the Byzantines.)
And it helps immensely that I am now on vacation
That said, I wanted to give some updates, like promised.
Test campaigns
The state of the map in my Cuman migration campaign. I became a friendly neighboor with the Hungarians.
I did not want any trouble with the Mongol Overlords, so I decided to move my lands to the west.
The state of the map after my Damscene campaign.
The state of the map after my Kwarzemimimi campaign. I decided to take on the Mongols early before their invasion event, that now inlcudes new spawned armies if they hold Karakorum at the time of the event.
So I made a mad dash and succeded and wiped them of the map. And became the Mongols myself
The state of the map after my Rus campaign. Nothing special to mention here.
The campaign map
I stripped the far east of two provinces, to counter the unopposed expansion here and get some island fun in the Mediterranean.
Zarang and Kabul are gone, therefore Malta and Mallorca are the new party locations.
New Units & Changes
(no it does not mean, that I have had free slots all the time. It means, that I have merged existing ones like archer militia and peasant archers or others )
The Byzantines (after Cokjan gave me an idea)
Latinkon Spearmen (regular unit - castle)
The Immortals (unique unit - only recruitable in Constantinople, with the officer model of Andronicus)
Scholae Palatinae (unique unit - only available in Rome, with the officer model of Andronicus)
The Damascenes
Elite City unit of the Damascenes Mazuribuns (or something like that)
The Muslim Factions
Vizir of Jerusalem (with the officer model of Saladin) (every muslim faction can recruit this unique unit in Jerusalem from the David's Tower - replenishable everywhere in the Outremer)
Kaaba Guards (with the officer model of Nur-Ed-Din) (every muslim faction can recruit this unique unit in Mecca (Kaaba) - replenishable everywhere from a Jama)
Mongol Bodyguards (Mongols, Cumans)
I have changed them to heavy archer cavalry (low amount of arrows) with outstanding melee capabilities. Now they feel much more elite mongol and are to be feared.
Caliphate of Baghdad
I gave them two new units. The Mamluk Spearmen (castle) and the Mamluk Militia (city)
Other unit changes
Too many to list them all, I already forgot half of them, because I did them during testing. But everything should feel now much rounder and in some cases more distinct. (Egypt, Bagdad) (Novgorod, Rus) etc.
I still have some ideas for units (f.e. Eastern Ambush Archers (Cumans, Kwarzemimiii), but I have to look if I can possibly merge or delete something now. We will see.
Recruitment System
Like I wrote before in this thread, I made a new addition the the Byzantine unit recruitment, regarding their elites.
They must now hold certain cities to recruit certain units. They have the standard roster available everywhere.
Reciting from memory (I could be wrong with the cities)
Latinkon - You need Florence or Adrianople
Dismounted Latinkon - You need Thessalonica or Bologna
Latinkon Spearmen - You need Nicea or Chieti
Byzantine Infantry recruitable in every city - you need Constantinople or Rome
Byzantine Firethrowers - You need Constantinople (They can now be recruited in Constantinople and Rome as well, instead of only in castles.
Variodotai - I have not changed this yet. Still thinking about it, and keeping the Byzantine Archer Cav as standard
Athanatoi (Immortals)- You must hold Constantinople and have built the Blachernae Palace, so you can recruit them there and replenish them everywhere in your realm (huge city, citadel)
Scholae Palatinae - You must hold Rome so you can recruit them there and replenish them everywhere in your realm (huge city, citadel)
I think thats about it.
On a footnote I made the Rebuild Colosseum and the Palatin Palace (here you can recruit the Scholae Palatinae) buildable by the Byzantines in Rome. More reason to kick the man with the funny hat out of the eternal city. (Besides getting the Scholae Palatinae).
Refinement and Improvement to the Emerge script
what the title says. It now works much better as before.
Thats all folks
I keep you udated and delve now right into the Mongols test campaign.
Sneaky edit: I think about giving the unique units a unique banner
@atthias
I am happy too. Right now, it feels like everything comes finally together. I myself can't wait to release 3.0 into the wild.
@cokjan
My last two test campaigns where the Cumans and Kwarzemimeie. They where a lot of fun.
Don't hit yourself for that zealots idea, it could have worked. Everything is allright. Just don't think about the proposals to much, just keep them coming. I will just dismiss the ones that I don't like or don't work .