I downloaded your mode and i can say very nice mod with interesting details and concept. But if i must say somehow incorrect from historical point of view.
If u want to have 3.0 as final mod version for your awesome work i think u should provide players better and more rival options on the map and
unit roster and new correct factions of year 1080. Biggest problem is that factions doesnt have real challenge between themselves cuz u made map quite big with some factions out placed. I think that North american or (USA) portion of map should be without Apache tribes they were simply not close to east coast not to mention that early settlers didnt contacted before 18 century.
Roanoke is truly off mystake cuz i had in 1084 event pop out that tells me about new world not to mention that between 1120-1130 tells me who lives there and i should go and conquer it.
this is truly wrong and u should stick to european theatre for until 1490 about discovering new world.
Also i would suggest u to not use units all over the place because some units in game actually not existed as those units by name or as military formations.
I will try to explain my opinion and suggest to u solutions that could improve gameplay of your mod and
to provide nice enjoy for players.
I will divide my suggestions in 5 types: Factions, units,territories(map), events, miscallenous stuff.
Playable factions in 1080 is rly hard to represent correctly on map cuz your map is bigger than vanila and it adds mongols which didnt exist as unified force back then. But nevertheless interesting approach u taken.
IMHO i think u should use vanila map and embed in it more factions and events (historical) to represent your final mod as 3.0 than to try to recreate mongols in 1080. Simply your map imho is biggest problem cuz factions can develop themselves quite strong as i did with hungary, hre, france, byzantine empire.
Now factions, fisrt of all i was suprise to see Novgorod, Damascus and Abbaside (Bagdad) caliphate in game. This is not even close to historical coorect.
Novgorod in 1080 was part of kievan rus and will stay part of kievan rus until mongols invade russian lands.
So here is first mistake, Orthodox nations in that time were only: Kievan rus , byzantine empire, kingdom of duklja (serbia) and armenian kingdom of cilicia.
Second problem is damascus i dont know why u put it as independent its very arguable it was ruled by seljuks turks dynasty of al khwarezim 1079 until 1104 when it will become ruled by burid dynasty.
this is very wrong to put it cuz seljuk turks had several dynasties by overall u could divided into two factions:
great western seljuks: turks (1037-1194)
and great eastern seljuks: khwarezim dynasties (1077-1231)
all other territoties were either part of turks or khwarezim dynasties. So damascus hardly can be independet when actually in real life was strugle between burid dynasties and rum dynasties of same people in this case turks.
Abbaside caliphate seize to exist around 1055 when their buyid dynasty was conquered by seljuks so abbaside caliphate didnt exist in year 1080 neither bagdad as independent realm.
they will emerge in egypt some 250 years later as mamluke caliphate.
Again imho this faction should be removed from mode.
Not to mention that in that time on Iberian peninsula u had 7 factions or 6 more accurate to be that were more independet than Damscus or Novgorod but u didnt represent them in game. HRE in your mode is quite underestimated which is very wrong (i presume your german cuz of HRE tag under your name) HRE was almost at its peak by that time controlling much of central europe and almost entire italy.
As u can see it very hard to represent factions of that period of time even thru enitre medieval time cuz realms were changing very fast.
Now to explain correlation between factions and gameplay and which is more important overall ambient of play. Main issues is that i have feeling fighting rebel all time which is little downside of mod cuz most of territories given to HRE were actually in RL part of HRE in that time. So this leads to not focusing to even attack other kingdoms cuz i have quite territories to take from rebels leads the gameplay from main narrative or close historical gameplay.
U also should redefine territories so they fit more accurate to the map cuz u have quite large areas on east where actually were there cities (i mean here for Khwarezim empire iran areas).(i can help u to clasify more correctly teritories for factions or give u many coat of arms of factions).
lets say we classify kingdoms into 3 categories:
cat 1 main factions that have impact thru entire or close to entire gameplay of vanila
cat 2 realms that have significant period of existence thru gameplay
cat 3 realms that doesnt have many years of existence due to be conquered or not fully impact on history timeline from vanila game.
My suggest list of playable factions for TV 3.0 should be:
North europe: 1. norway, 2. denmark
West europe: 3. england, 4. france, 5. scotland, 6. ireland, 7. wales, 8. hre, 9. papal states, 10. Apulia,calabria and sicily, 11. catille and leon, 12. aragon, 13. venice, 14. portugal (althou he is not independet in that time of period)
East and South europe: 15. Hungary, 16. poland, 17. byzantine empire, 18. duklja, 19. cumans, 20. lithuania, 21. kievan rus,
Asia: 22.Seljuk Turks, 23. Khwarizm empire, 24. Mongols, 25. Cilicia
Africa: 26. Almoravids, 27. Zirid emirate, 28. Fatimids
Non-playable: 29. Aztecs
Now this leaves 2 more factions to add u could went for croatia in balaksn but they will fall by 1102 under hungary and the are cat 3 in my clasification not rly impact on map. But u could add as emerging faction #30 Mali empire as counter to Almoravids from south or faction #31 Ghazavide Empire east of Khwarizem to counter mongols or #31 emerging Tamerlan (Timurids) or u can stay with 29 that i first propose.
lets say we classify kingdoms into 3 categories:
cat 1 main factions that have impact thru entire or close to entire gameplay of vanila
cat 2 realms that have significant period of existence thru gameplay
cat 3 realms that doesnt have many years of existence due to be conquered or not fully impact on history timeline from vanila game.
And btw CD version works fine and players should use TotalVanilla.bat file.
Tommorrow i will put suggestion on maps and about factions more in detail and i will try to make u Icon for mod tommorrow.