This is the trigger
If the governors chivalry is 5 or greater, then it satisfies the condition of chivalry > 4. Higher chivalry governors do not give more than the standard 5 points per turn. My best guess is that you had another general in the city so the chivalric governor was not acting as the "governor" since the other general was better at management.Code:Trigger 0196_Governor_Chivalry WhenToTest SettlementTurnStart Condition GovernorAttribute Chivalry > 4 Guild woodsmens_guild s 5 Guild knights_of_santiago_chapter_house s 5 Guild st_johns_chapter_house s 5
You get a +25 points for creating the crusade. I am not exactly sure about whether the way your crusade ended triggering the -25 trigger. But normally these conditions do not discriminate, so I would guess that it does trigger the -25. But all that would do is offset the bonus gained from starting the crusade. That still doesn't explain the governor issue for 30 turns.
Was 30 turns literally how long it was? Or are you just trying to estimate, in which case you may have just been a couple turns away from triggering if your estimated well above the actual number.
The Intrepid Explorer ancillary improves movement by 3. If your general ends its turn in a city with an explorers guild (house, master or hq) then there is a 5% chance of acquiring the ancillary. Having a higher level of the guild does not improve the chance.




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