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Thread: Medieval Kingdoms 1212 AD FAQ Thread

  1. #41
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    The "they do this in their spare time and that this is for free and all that jazz" is the entire point why we haven´t released a campaign yet. Yeah, free time modding and not getting paid so having to have a regular job / school is indeed a thing. For someone not involved, however, it´s just "all that jazz".
    We want the campaign in a playable and for us enjoyable state. If we rush it out (why would we even ?) noone can play it properly and everyone will complain.
    We are close to a campaign but we´ll release a campaign only , you guessed it, when we think it´s ready.

  2. #42

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    will you also add script for important religious dates like easter that give public order and other bonuses?

  3. #43

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    is population still a planned feature?

  4. #44
    skiamakia's Avatar Foederatus
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    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    any release date of beta/alpha?
    Nothing is more constant than changes!!!






  5. #45
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    Will the mod have custom settlements like Ancient Empires?





















































  6. #46
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    It is planned to have custom settlements

  7. #47

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    hello! is the mod compatible with blood and burning? and if yes to what extend? THANK YOU

  8. #48

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    Quote Originally Posted by CyDoNgr View Post
    hello! is the mod compatible with blood and burning? and if yes to what extend? THANK YOU
    The DLC?

  9. #49

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    Will it be possible to play as or become zoroastrian persia in the campaign?

  10. #50

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    Everything so far sound AWESOME, dear moders!!

    Humble question - can you tell a very, very, very rough release period (just so that we can have some idea how work is going on, and where we might be able to enjoy your masterpiece)?
    Again, I am just asking for a "guideline"

  11. #51

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    you can try 2025 for a beta

  12. #52
    airborne guy's Avatar Domesticus
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    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    Quote Originally Posted by AQUILIFIER View Post
    Everything so far sound AWESOME, dear moders!!

    Humble question - can you tell a very, very, very rough release period (just so that we can have some idea how work is going on, and where we might be able to enjoy your masterpiece)?
    Again, I am just asking for a "guideline"
    They are still letting you tubers play the game. I dont know why, it seems that progress has halted for some reason. After they released it to the you tubers, there has been nothing. Maybe they are AFK, not sure, this is odd.

  13. #53

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    If we're AFK, then how are new factions just popping up on here, moddb, and certain youtuber's videos? Must be magic...

    https://www.youtube.com/watch?v=di6MfYCZ82o

    https://www.youtube.com/watch?v=RIzHMPSEQ38

    https://www.youtube.com/watch?v=ohOw-RrJVNw

    ... or we don't post here as much because TWC kinda stinks? We do have a discord you know. You can access it literally from every place where you can download the mod.
    Last edited by Azrien Fox; September 15, 2019 at 05:27 PM.

  14. #54

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    JUST DROLLING ON THIS VIDEOS

  15. #55

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    Is it possible to have a flag change script or something? Like say hypothetically if Castille confederated with Leon and became Leon-Castille, would it be possible to change the flag also?

  16. #56
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    Are there any plans for more UI overhauls for the factions? So far I only see islamic and byzantine UI.



  17. #57
    airborne guy's Avatar Domesticus
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    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    Quote Originally Posted by Ltd. View Post
    The "they do this in their spare time and that this is for free and all that jazz" is the entire point why we haven´t released a campaign yet. Yeah, free time modding and not getting paid so having to have a regular job / school is indeed a thing. For someone not involved, however, it´s just "all that jazz".
    We want the campaign in a playable and for us enjoyable state. If we rush it out (why would we even ?) noone can play it properly and everyone will complain.
    We are close to a campaign but we´ll release a campaign only , you guessed it, when we think it´s ready.
    Just to let you know that its been a year since your statement... just sayin

  18. #58

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    Quote Originally Posted by airborne guy View Post
    Just to let you know that its been a year since your statement... just sayin
    There's probably hardly anyone left working on this if I had to guess. Can't believe we'll likely see Bannerlord first.

  19. #59
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    Or... y'know... its a hobby which they work on in their free time and they want to implement lots of cool stuff before they release it. Check out the cool stuff they've done so far.



  20. #60

    Default Re: Medieval Kingdoms 1212 AD FAQ Thread

    i'm not agree with those person pushing for this mod
    i'm watching it from 2017, sometimes i asked, but please respect those guys working hard to give us a great game and...you know, if they fail, we payed nothing
    great video caligula

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