Re: War. War never ends.
Originally Posted by
Ichon
If your faction has cultural aversion penalties... avoiding trade with all but close neighbours is usually best as it will simply provoke random DoW and make diplomacy much more difficult at least until your faction relative power is above most other factions.
If your faction doesn't have diplomatic penalties and if you take the skills offering minor diplomatic boost and send your opposition political party characters on diplomatic missions you can get trade from quite far away safely and it really expands your diplomatic options since it tends to bring in lots of friends. Some of your friends will lose their wars but so long as you only did trade pacts the winners rarely will hate you enough not to accept trade pact turning them friendly after some time has passed.
Honestly simply playing with a faction that has cultural aversion penalties is like bumping up the difficulty level 1 or even 2 bumps in the first 30 turns. If you get a handle on it not much different later in the campaign since expansion will bring same penalties to every faction eventually but trying to deal with multiple wars win DEI with the slower replenishment is much harder than in the base game.
Sure. Couldn't agree more.
The thing is most players aren't used to Diplo in Total War series, as Diplomacy is quite broken. We could surely gain a few things by paying attention from the early stages of the game though.