I have updated my Stainless Steel Mod, a combination of many small mods and bug fixes, many other additional improvements and burrek's new unit textures.
The main intention:
- A much harder and challenging game
The main changes:
- AI produces more, balanced and tough armies
- Elimination of bugs and other errors
- A few more, logically inserted provinces
- New unique european unit textures
All changes are well tested and working and shouldn't affect the game balance in general.
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1.2 features
- "Improved battle config AI in almost every matter" (Darth formations 2.0)
- New version of traits/titles/transferable ancillaries (Dearmad 1.7)
- More realistic battle map movement
- Some other minor balance tweaks
1.1 features
- 10 new provinces (Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Munster, Palmyra, Sinop, Sulaym)
- Win conditions distended
- Show date as years
- All 17 factions playable
- Unlimited men on battlefield allowed
- 2-Hander fix (Rhedd)
- Piety from cathedrals trait fix
- Princess' trait fixes
- Venetian HI/Archers armour bug fix (Lusted)
- New early/high unit textures (burrek)
- New traits/titles/transferable ancillaries (Dearmad 1.5a)
- Ballista/cannon tower fix (zxiang)
- Ballista tower fire rate reduced
- Cannon tower range reduced
- Added Dismounted Gothic Knights
- Added English Armored Sergeants
- Added Dismounted Broken Lances
- Added Mounted Longbowmen for custom battles
- Unit recruitment depends on barracks
- Merchants income increased
- Inquisitors less effective
- Movement on sand/mud/swamp lowered
- Weak units from the initial game become rare in the advanced game
- Artillery morale lowered
- Less artillery recruitable
- (Great) bombards, serpentins can deploy stakes
- Mercenaries can have experience
- Less mercenary missile units
- More mercenary special units
- Little more witches
- City growth slightly reduced
- Citadels/Huge cities have 4 recr.slots
- Castles-citadels have 1-2 free upkeep
- Conquering the Aztecs is much harder
- Mongol/Timurid armies slightly weakened
- Mine income slightly increased
- Money script to support AI factions
- Light/heavy cavalry charge slightly reduced
- No naval invasions from Milan
- Worse relations PapalStates - IslamicFactions
- Better relations Turks - Egypt
- Higher Piety required for Jihads (6)
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DOWNLOAD 1.2 FULL VERSION:
http://files.filefront.com/Stainless.../fileinfo.html
INSTALLATION:
Simply extract the files in your "...\Medieval II Total War" folder. Now you can start the mod by launching the .bat file.
DOWNLOAD 1.2 PATCH (If you already have Stainless Steel 1.1)
http://files.filefront.com/Stainless.../fileinfo.html
INSTALLATION:
Simply extract the files in your "...Medieval II Total War\Stainless_Steel\data" folder and overwrite existing files.
NOTE1: Version 1.2 is compatible with saved games from 1.1.
NOTE2: You may also combine this mod with one of the diplomacy mods out there, e.g Ultimate AI mod or Shaba Wang's diplomacy mod. Simply add the .xml file(s) into the "Stainless_Steal\data" folder.
Also I want to thank Olmsted, Darth, Lusted, zxiang and Rhedd for their great work and ideas and thanks to Dearmad for cool new traits and ancillaries! And much regards to burrek for his awesome new textures!
Prepare to sweat under enemy attacks!![]()
I hope you'll like it!
Some impressions of the arriving armies:
http://i144.photobucket.com/albums/r...to/england.jpg
http://i144.photobucket.com/albums/r...oto/france.jpg
http://i144.photobucket.com/albums/r..._photo/HRE.jpg
http://i144.photobucket.com/albums/r...hoto/milan.jpg
http://i144.photobucket.com/albums/r...o/portugal.jpg
http://i144.photobucket.com/albums/r...to/hungary.jpg
http://i144.photobucket.com/albums/r.../byzantium.jpg
http://i144.photobucket.com/albums/r...oto/venice.jpg
http://i144.photobucket.com/albums/r...hoto/egypt.jpg
http://i144.photobucket.com/albums/r...o/scotland.jpg
http://i144.photobucket.com/albums/r...hoto/spain.jpg
http://i144.photobucket.com/albums/r...hoto/turks.jpg





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