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Thread: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

  1. #221
    NobleStef80's Avatar Miles
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Quote Originally Posted by Quintus Hortensius Hortalus View Post
    All those files should be in your data folder:

    IS Battlemaps.pack
    IS Britain.pack
    IS Bruinswick.pack
    IS Campaign Models.pack
    IS DB.pack
    IS Flags.pack
    IS France.pack
    IS Haiti.pack
    IS Hannover.pack
    IS Horses.pack
    IS Media.pack
    IS mod_BSM_4_1_Medium.pack
    IS Ottoman.pack
    IS Naval.pack
    IS Prussia.pack
    IS Russia.pack
    IS Sachsen.pack
    IS Sounds.pack
    IS Sweden.pack
    IS UI.pack
    IS_Uninstaller.exe
    IS USA.pack
    patch_is_text.pack

    If all those files are there, there should be an "imperial_splendour" folder in the "campaigns" folder.
    All the IS_ files are there, except IS_Uninstaller.exe, which is out with the main Imperial.Splendour.exe and Empire.exe.

    Quote Originally Posted by Quintus Hortensius Hortalus View Post

    The following files should be in this folder:

    america_lookup.tga
    america_map.tga
    brazil_map.tga
    east_indies_lookup.tga
    east_indies_map.tga
    europe_lookup.tga
    europe_map.tga
    Imperial.Splendour.exe
    india_lookup.tga
    india_map.tga
    ivory_coast_map.tga
    madagascar_map.tga
    pathfinding.esf
    poi.esf
    regions.esf
    scripting.lua
    sea_grids.esf
    startpos.esf
    stratradar_america.tga
    stratradar_brazil.tga
    stratradar_east_indies.tga
    stratradar_europe.tga
    stratradar_india.tga
    stratradar_ivory_coast.tga
    stratradar_madagascar.tga
    trade_routes.esf

    If this is the case try to start etw via steam or a shortcut on your desktop.

    And thanks for the hint, the download links were fixed.

    Again, all in there! No problem with those!
    I will try to redownload and come back to you just in case I had a corupted file during download, it has happened to me in the past because of a bad internet connection... go figure!

    Thank you my friend for all your effort!!!

    Edit: I deleted the mod, redownload, veryfied my files through Steam, reinstalled and problem solved thank you! Now "I see everything"! It was a corrupted download from the first time...!
    Last edited by NobleStef80; February 22, 2020 at 05:52 PM. Reason: Problem Solved!

  2. #222
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    You are right, my list was partly wrong, the "IS_Uninstaller.exe" should have been in there.
    Oh and great that it works now

    Under the patronage of wangrin my workshop

  3. #223
    NobleStef80's Avatar Miles
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Thanks!

    By the way, you do know about the artillery bug, not responding, don't you? It's quite annoying...

  4. #224
    Libertus
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    It is solved and will be released in the next version

  5. #225
    NobleStef80's Avatar Miles
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Quote Originally Posted by myfate View Post
    It is solved and will be released in the next version
    Excellent!

    Thank you very much!


    Edit: I think I found a bug.
    I play as England and I have already researched the Shrapnel Shot technology and I can't use it... it is not enabled in 6 pounders, not even the 24 pounders. What guns suppose to use shrapnel shot?

    Edit2: 1) Shorncliffe System technology gives +% on Reloading time instead of -%.
    2) Spy/Rake unit cards are white.

    Edit3: I'm in year 1803 ingame and France and Prussia turns take over 5 minutes each which totals 12-15 minutes each turn!

    The problem with the long turns are, the excessive use of agents, priests, rakes etc. and the small unit stacks that are scattered all over the places and the AI doesn't merge them.

    Possible solutions:
    About the agents, 3 priests max with the proper modifiers in buildings for each Nation.
    About the Rakes/Spies, 1 per Nation maybe 2, max. About Scholars, one for every University, with a little moddification on the traits to be more dynamic...
    About the small unit stacks, maybe, if it is possible, NOT letting them go out of the cities if they haven't maxed out, like forcing the AI to stuck up with a script. If they have fought a battle and their army is smaller than half, then return home to restack!

    Edit4(and last): I'm in year 1805 ingame and the game CTD every time on Prussia turn. After I tried everything that is suggested in the forums and after 6-7 reloads, I can't solve/pass that... sorry!
    I think I'm done with this mod, it's started to become really annoying and unplayable... very sad.

    Anyway, I will just have to wait for the next update, in hope that those and other, minimal, issues are resolved.


    Thanks Team, this was a beautiful and immersive experience!!! Keep up the great work!
    Last edited by NobleStef80; March 05, 2020 at 07:45 AM. Reason: Bug report.

  6. #226

    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    This mod is awesome exellent work lads!!!
    But I have some small graphical bug, some units are transperent

  7. #227
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Quote Originally Posted by katzbalger88 View Post
    This mod is awesome exellent work lads!!!
    But I have some small graphical bug, some units are transperent
    Messed up textures or invisible?

    Under the patronage of wangrin my workshop

  8. #228

    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Hello, I'm currently playing United-States on the latest version of Rise of the Republic (which I installed a day ago) and I have a bug where my state militia disapear after a battle if they were in a city at the start of that battle.
    Is that a known bug? Or is there any way to fix it?
    Thanks

  9. #229
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Quote Originally Posted by Xuon View Post
    Hello, I'm currently playing United-States on the latest version of Rise of the Republic (which I installed a day ago) and I have a bug where my state militia disapear after a battle if they were in a city at the start of that battle.
    Is that a known bug? Or is there any way to fix it?
    Thanks
    The units weren't wiped out in a battle and weren't part of the garrison?

    Under the patronage of wangrin my workshop

  10. #230

    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Hi, guys who can explain why the AI cannot build buildings and recruit units in other regions besides its territory? For example, I gave Hanover and France territories in India, but they have not built anything there for 20 turns, then I tried to build and give them territories myself, but they don’t recruit units, most likely this is some kind of bug I don’t think it was planned like that

  11. #231

    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    I have the latest version of the mod installed, is the 1.1.9.9_anniversary_beta

  12. #232

    Icon1 Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Quote Originally Posted by Quintus Hortensius Hortalus View Post
    The units weren't wiped out in a battle and weren't part of the garrison?
    No, each time it happened (something like 5 times already, everytime i defend a city actually, and only with state militia) i won without losing much troops.

    Here is what i had before the battle, i lost just a few units and last screenshot is what's left on the city, just after the battle results screen.
    So basically all militia involved in defending a city disappear after a fight. And every time it happened i looked on the armies list to find them back on they just disappeared from the game, just like if they were dead.Click image for larger version. 

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  13. #233
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Quote Originally Posted by Xuon View Post
    No, each time it happened (something like 5 times already, everytime i defend a city actually, and only with state militia) i won without losing much troops.

    Here is what i had before the battle, i lost just a few units and last screenshot is what's left on the city, just after the battle results screen.
    So basically all militia involved in defending a city disappear after a fight. And every time it happened i looked on the armies list to find them back on they just disappeared from the game, just like if they were dead.Click image for larger version. 

Name:	BUG ETW.jpg 
Views:	11 
Size:	299.8 KB 
ID:	361288Click image for larger version. 

Name:	BUG ETW 2.jpg 
Views:	10 
Size:	307.7 KB 
ID:	361289Click image for larger version. 

Name:	BUG ETW 3.jpg 
Views:	11 
Size:	335.0 KB 
ID:	361290
    Ah, I think I know what causes this bug. It's already fixed and the fix will be in the next updated (the issue is linked to garrison units).

    Under the patronage of wangrin my workshop

  14. #234

    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Thank-you for the splendiferous mod.
    There are still inaccuracies in that some of the illustrations and the units do not correspond. Also, I have no idea of the correspondence between the illustrations and in-game figures.
    When will the mod be completed, please?

  15. #235
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Quote Originally Posted by Lannes1 View Post
    Thank-you for the splendiferous mod.
    There are still inaccuracies in that some of the illustrations and the units do not correspond. Also, I have no idea of the correspondence between the illustrations and in-game figures.
    When will the mod be completed, please?
    Yes, we are aware of this but as time as precious and the pics on the info-tab aren't that important there is no priority to solve this, sorry.
    And honestly I can't say. When it's done, there is still a lot of work to do.

    Under the patronage of wangrin my workshop

  16. #236

    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    hey, how do you research federalism and the constitution? I don't have the ability to do so but I'm not sure why. I tried looking around on your website but I didn't find anything.

  17. #237
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Quote Originally Posted by The Computer Illiterate View Post
    hey, how do you research federalism and the constitution? I don't have the ability to do so but I'm not sure why. I tried looking around on your website but I didn't find anything.
    You have to build a modern university.

    Under the patronage of wangrin my workshop

  18. #238

    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    I just realized that, sorry, I mixed up the tech requirements for the modern university in my head.

  19. #239
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Quote Originally Posted by The Computer Illiterate View Post
    I just realized that, sorry, I mixed up the tech requirements for the modern university in my head.
    No problem

    Under the patronage of wangrin my workshop

  20. #240

    Default Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    For the US, I don't think the repression bonuses from technology work, I should have +4 repression (1 from the military tech and 3 from 2 philosophy techs) to all regions but it doesn't show in the happiness breakdown.

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