Old versions:
INSTALL NOTES:
- copy the Sengoku folder to the mods folder (Medieval II Total War\mods)
- double-click the Sengoku.bat file or use the shortcut and make sure it targets the Sengoku.bat file
- unite Japan
- complain on the internet
MOD INFORMATION
Startdate: 1548
Turns per year: 12
Factions:
1) Shimazu clan
2) Ito clan
3) Otomo clan
4) Ryuzoji clan
5) Ouchi clan
6) Mori clan
7) Amako clan
8) Urakami clan
9) Yamana clan
10) Kono clan
11) Chosokabe clan
12) Miyoshi clan
13) Ikko-ikki
14) Asai clan
15) Asakura clan
16) Saito clan
17) Oda clan
18) Imperial Court
19) Toyotomi clan
20) Tokugawa clan
21) Imagawa clan
22) Takeda clan
23) Hojo clan
24) Minor Factions & Rebels
25) Satomi clan
26) Satake clan
27) Uesugi clan
28) Ashina clan
29) Date clan
30) Mogami clan
31) Nanbu clan
Map:
Introduction and gameplay info:
This mod aims to relive the times of old Shogun Total War and Shogun 2 Total War but without the IMO horrendous Warscape engine and with a much more detailed campaign map. Obviously the mod is set during the Sengoku Jidai (period of the warring states) following the Onin war of the mid-15th century that effectively caused the downfall of the Ashikaga Shogunate. The mod starts in 1548 and is set to include most of the important factions and characters of the period. The purpose when playing this mod is to bring greatness to your clan, expand your realm, defeat other rival clans and unite Japan under your banner.
The pope mechanics are used to represent the standing between the clans and the Imperial Court. You can recruit Court Nobles in an effort to influence the standing with the Imperial Court and have your Court Noble ultimately elected as Kampaku, or most trusted advisor of the Imperial Court. However, the more powerful you become, the more the other factions will start to dislike you.
Religions
The religions in this mod are are Shinto-buddhism (Catholic in vanilla M2TW), Jodo Shinshu Buddhism (Orthodox in M2TW) and Christianity (Heretic in M2TW). Shinto-buddhism represents the status quo of the samurai classes and the authority of the emperor and the shogun, Jodo Shinshu Buddhism represents the rebel purist Buddhist movement that turns against the status quo, Christianity is the new religion that represents the presence and influence of western culture through Jesuit Missionaries wandering the map, Trading Ports and Churches. The more Christianity in a province, the more technology advantages (firearm technologies and units) there will be, but also the more religious and social tension this brings, not only in the province but also with the Imperial Court in Kyoto (and possibly other factions). The more Christianity there is in a province the more you're susceptible of Imperial Daikans (inquisitors in vanilla M2TW) visiting your province to deal with the problem and possibly putting you on trial for maladministration and corruption.
The Imperial Court as "Pope Faction" and the Crusade mechanic
The priest-bishop-cardinal agents in vanila M2TW have all been transformed into Court Nobles. I've also modified some AI behaviour and faction standings to prevent excommunications from happening that easily. AI factions will now follow cease hostility missions from the Shogunate much more often.
In addition I've modified religions, using the orthodox religion for Jodo Shinshu Buddhism instead of islam, and heretic for Christianity. The main problem I had with having a "Pope faction" was the fact that factions often got excommunicated and crusades got called left, right and center. I first managed to prevent excommunications from happening (which made factions a viable target for crusades), but then rebel regions with 100% Jodo Shinshu Buddhism became the target of crusades. Using orthodox as religion instead of islam now allows a rebel region to be fully 100% orthodox/Jodo Shinshu (such as Ishiyama Honganji/Osaka, Nagashima, Oyama Gobo) without making it a target for a crusade. Right now crusades pretty much never happen, unless I want them to, which can be triggered indirectly by increasing the percentage of heretic/Christianity in a region or when the game decides to put a lot of Jesuit Missionaries in one region. This way you could trigger scenarios similar to the historical Shimabara rebellion.
Kalmar Union script
Some factions get the ability to take over whole factions if they conquer their home province and the faction leader dies (similar to the Kalmar Union script in the teutonic campaign expansion). The Oda clan will be able to take over the Saito clan and the Mori clan will be able to take over the Ouchi clan using this mechanic.
I'm also thinking of using this mechanic for every faction that controls Kyoto. So if a faction controls Kyoto, it's able to take over whole factions by just conquering their home province and having their leader killed. In addition I want to include a mechanic that will make other factions (besides the Imperial Court) dislike you more when you have conquered Kyoto. Simultaneously I want to make almost all factions re-emergent in their home provinces, and include a public order penalty when a faction gets a new faction leader (which historically was often accompanied with rebellions and reasserting independence by subdued factions).
Spreading Christian Religion and Getting Western Technology
Also, religion is spread first by Jesuit Missionaries and by Nanban Trade Ports. Because your provinces start with 0% Christianity you first need to have a Jesuit Missionary in your provinces (by sheer luck) or build a Nanban Trade Port (which you can't just build everywhere) to convert the province to a high enough percentage of Christianity which might cause a Jesuit Missionary to spawn. Only if the region is above a certain percentage of Christianity (say 5%), do you get to build Church-related buildings and western buildings that all increase conversion up to max. 30% (otherwise the game might allow a crusade to be called on the rebel regions that have too much Christianity). You want this because Christianity brings western technology which provides you with the powerful Teppo units faster and cheaper, allows a powder maker (increases effectiveness firearm units) to be built in higher tier settlements and ultimately allows you to train artillery units and possibly even some western ships. This does come with a public order penalty and you do get occasional visits from the daikan (Inquisitor in M2TW vanilla) to counter your "maladministration". And because a province has converted to a percentage of Christianity, Jesuit Missionaries spawn and wander around the map spreading Christianity to other regions, starting a possible chain reaction.
Another way to obtain Teppo units is by building trade buildings. However these regenerate the unit pool of Teppo units very slowly (since historically many factions tried to stockpile the new matchlock weapon for their own). Ultimately you'll be able to build your own gunsmiths out of blacksmiths (historically because of this reverse engineering of the Teppo, the technology spread to the rest of Japan) and you'll be able to field more Teppo units as the game progresses. However, you still don't get the benefits that conversion of a region to 30% Christianity brings: the powder maker, cannons and western ships.
About the inclusion of Korea
There will be NO KOREA! I've decided that the inclusion of Korea and simulating the Imjin War is beyond the scope of this mod. This mod is about the Sengoku period, which is the age of civil war/warring states, the Imjin War happened only after Japan was unified under Toyotomi Hideyoshi. Including Korea would draw the focus away from the main objective of the mod, becoming the ruler of Japan. Besides that you'd need to reserve factions for the Koreans as well as possibly China who intervened in the conflict and turned the tide. Again: it's beyond the scope of this mod.
If you want Korea, then I'll refer you to the Imjin War mod: http://www.moddb.com/mods/imjin-war-of-korea
I have to give a big shout out to the aforementioned Imjin War mod, because without this mod I wouldn't have started or even considered doing this mod in the first place. At the moment I'm using modified unit models from this mod, but I plan to completely revise them.
Anyway, lots of ideas and lots of things to do.