Calling Wambat.
A while back Wambat (I think) posted a discovery regarding the plunder bonus associated with traits and ancillaries - like the 'Expert Treasure-hunter' that you sometimes get after recruiting mercenaries. Apparently the plunder bonus doesn't actually work as advertised: i.e., the anc claims a 15% bonus to cash gained from looting, but you don't actually see that 15% extra income from exterminating a settlement.
I'd like to know whether the plunder bonus is *entirely* broken - as in, it does nothing at all - or if it is just "slightly" broken - as in, it gives some extra cash, but just not the expected amount.
I'm also open to a change regarding those traits & ancs. Depending on to what extent the feature is broken, we could substitute or add another effect to those ancs, to make them somewhat useful. The change would have to be fairly minimal, since in the case of the Expert Treasure-hunter type ancs, those are easy to acquire (the trigger is just recruiting mercs), and I don't want to unbalance things.
I'm thinking something like a modest discount to troop recruitment (as soldiers are eager to join a captain who is lucky & generous with wealth), maybe 5% cheaper. Possibly also a small line-of-sight bonus (as the anc represents the type of character who is searching high & low for opportunities).
Open to ideas!