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Thread: Problem with: changing the accent

  1. #1

    Default Problem with: changing the accent

    I want to convert the egypt faction to a mediteranian faction. I thought that I could go to the "descr_sounds_accents"
    and put "egypt" on mediteranian but they continue saying stuff like: "my sultan"... I've also already changed the faction
    to catholic...

    what did I forget?

  2. #2
    Frunk's Avatar The Duke Will Return...
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    Default Re: Problem with: changing the accent

    Did you change the culture in data/descr_sm_factions.txt?
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  3. #3

    Default Re: Problem with: changing the accent

    Yes I did:

    faction egypt
    culture southern_european
    religion catholic
    symbol models_strat/symbol_egypt.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 210, green 35, blue 42
    secondary_colour red 232, green 192, blue 4
    loading_logo loading_screen/symbols/symbol128_egypt.tga
    standard_index 5
    logo_index FACTION_LOGO_EGYPT
    small_logo_index SMALL_FACTION_LOGO_EGYPT
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes

  4. #4
    Razor's Avatar Licenced to insult
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    Default Re: Problem with: changing the accent

    You don't have to change the culture in descr_sm_factions.txt. After making changes to descr_sounds_accents.txt you need to go to data/sounds and delete events.dat and events.idx. Then simply start your mod and the files will get regenerated and the accents will sound correct ingame.

  5. #5

    Default Re: Problem with: changing the accent

    It worked thx !!!

  6. #6
    Frunk's Avatar The Duke Will Return...
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    Default Re: Problem with: changing the accent

    I'm having a problem with this. I've edited my descr_sounds_accents and deleted the events.dat and .idx files in data/sounds, however upon launching the game I have no sound, and the .dat and .idx files have regenerated to 2kb and 6kb respectively, as opposed to the 7,055kb and 17kb that the original files are. I've done a bit of searching and found similar issues with those files regenerating to that size, but no clear relation to what I'm doing. No new sound is being added by me currently. I'm simply changing, and adding new, a few factions' accents in that file. Any ideas? My mod is based off the Americas expansion campaign, for reference.
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  7. #7
    Frunk's Avatar The Duke Will Return...
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    Default Re: Problem with: changing the accent

    Sorry for double-posting. I did what I should have done in the first place and followed IZob's tutorial. Since I'm using a Kingdoms campaign I needed to do a bit extra modding to re-implement the "Mongolian" accent, but that was fairly straightforward as well once I looked at Aik's tutorial as well.
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