To me it seems the AI basically never signs peace except in exceptionally rare circumstances. I myself had only been succesfull in signing peace with an AI exactly one time, the rest of them it's always "Very Demanding". They literally never make new alliances with each other either, although when I send a diplomat it's often Balanced and some of them even accept it as is.
I think if I offer enough money with the ceasefire they become more likely to accept it, but what's the point if the AI never does so with the other AI factions? This state of things is quite unfortunate and detracts from roleplaying experience, as I'm forced to deal with the fact that the world is indeed in a state of Total War and attempting to alter that with Force Diplomacy would basically be cheating as only I can sign peace and AI will not. However, it's not too bad. I have faith that EB 2 team will polish AI to be just as amazing on the campaign map as it is on the battle map - which is to say, it is probably the best battle AI I have ever seen in a mod or a Total War game, although part of what makes combat so amazing could be the numerous other battle changes.
I'm hyped for the next patch!
Also do you guys ransom, release or enslave enemy prisoners? For me it usually depends on my mood and their position. I've had cases as ridiculous as an attacking enemy army I've just easily beaten by sallying out once besiege the same town I've defeated them at, as well as have the enemies retreat one tile away after releasing their troops. So in general I just judge by factors such as my forces compared to their forces, how many enemies that faction has, and their hostility towards me. I usually ransom as most of the time it's Enslave but without the rep penalty {not that rep is of any use right now...}




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