Players do not gain any income from the provinces' tax revenues (at least not without embezzling from said revenues), for those instead flow exclusively into the imperial coffers. Rather, they will have to engage in private enterprise - farming, mining and crafting, or trading - to support themselves. Urban development is no longer really a private enterprise, as that's handled by the imperial government - nobody can 'own' a city, or even a section of it, and in any case the empire is beginning to undergo the de-urbanization process that resulted in (among other things) the population of Rome itself dropping like a stone from ~800,000 in the early 4th century to 30-50,000 by 476.
Tier I buildings take 2 days to finish, Tier II ones take 4 days, Tier III ones take a full week, and Tier IV ones take 9 days.
Mining and crafts | Tier I: Basic
Class A:
Cost: 0
Income: 2,750
Class B:
Cost: 5,000
Income: 5,000
Class C:
Cost: 7,500
Income: 7,500
(Once Class A achieved, unlock bonus)
Bonus: +1 siege defense
Tier II: Intermediate
Class A:
Cost: 10,000
Income: 10,000
Class B:
Cost: 15,000
Income:15,000
Class C:
Cost: 20,000
Income: 17,000
(Once Class B achieved, unlock bonus)
Bonus: -15% recruitment and upkeep costs
Tier III: Advanced
Class A:
Cost: 25,000
Income: 20,000
Class B:
Cost: 30,000
Income: 25,000
Class C:
Cost: 35,000
Income: 28,000
(Once Class C achieved, unlock bonus)
Bonus: -50% recruitment times for all units
Tier IV: Advanced Plus
Class A:
Cost: 40,000
Income: 35,000
Class B:
Cost: 45,000
Income: 40,000
Class C:
Cost: 50,000
Income: 45,000 |
Trade | Tier I: Basic
Class A:
Cost: 0
Income: 2,750
Class B:
Cost: 5,000
Income: 5,000
Class C:
Cost: 7,500
Income: 7,500
Bonus: -10% warship construction costs
Tier II: Intermediate
Class A:
Cost: 10,000
Income: 10,000
Class B:
Cost: 15,000
Income:15,000
Class C:
Cost: 20,000
Income: 17,000
Bonus: -10% warship upkeep
Tier III: Advanced
Class A:
Cost: 25,000
Income: 20,000
Class B:
Cost: 30,000
Income: 25,000
Class C:
Cost: 35,000
Income: 28,000
(Once Class C achieved, unlock bonus)
Bonus: +2 sea battle rolls
Tier IV: Advanced Plus
Class A:
Cost: 40,000
Income: 35,000
Class B:
Cost: 45,000
Income: 40,000
Class C:
Cost: 50,000
Income: 45,000
No Bonus |
Agriculture | Tier I: Basic
Class A:
Cost: 0
Income: 2,750
Class B:
Cost: 5,000
Income: 5,000
Class C:
Cost: 7,500
Income: 7,500
(Once Class A achieved, unlock bonus)
Bonus: -10% recruitment costs
Tier II: Intermediate
Class A:
Cost: 10,000
Income: 10,000
Class B:
Cost: 15,000
Income:15,000
Class C:
Cost: 20,000
Income: 17,000
(Once Class B achieved, unlock bonus)
Bonus: -10% upkeep costs
Tier III: Advanced
Class A:
Cost: 25,000
Income: 20,000
Class B:
Cost: 30,000
Income: 25,000
Class C:
Cost: 35,000
Income: 28,000
(Once Class C achieved, unlock bonus)
Bonus: -3 to unrest rolls
Tier IV: Advanced Plus
Class A:
Cost: 40,000
Income: 35,000
Class B:
Cost: 45,000
Income: 40,000
Class C:
Cost: 50,000
Income: 45,000 |
Players may also construct Grand Buildings, which add one non-military trait point to a single character. Buildings can be upgraded by paying the difference between the tiers.
Tier I: 10,000
Tier II: 20,000
Tier III: 30,000
Tier IV: 50,000
Grand Buildings may be whatever you want them to be. A new forum, a theatre, a statue, a temple or church, an arena, a plaza.
A Grand Building takes one full week to construct, at the end of which a thread should be posted in the capital or home thread forum (depending on whether the structure is in Rome or not) establishing the structure as a place to meet. (if appropriate, a statue might simply be added to an already existing forum, for example, in which case its presence will be noted) |