Re: Large-scale plot structure
Hi Monarchist, and (as others said) welcome back to the Study!
Yes, I like to start with a large-scale plot structure. Yes, the story naturally changes as events unfold. I write AARs rather than creative writing, so of course events will unfold in the game. But I get the impression that people who aren't writing AARs can still be surprised when they find themselves writing that a character has done something which they would not have expected. Juvenal wrote, in Where do Stories Come From?:
When I start an AAR, I have the impetus of an initial concept to get me through the early part of the campaign. I find that I can take a chunk of campaign and imagine a short story extending slightly beyond the bare events in the game. When I finish such an episode, I am often surprised at what has been created, a feeling akin to completing a painting-by-numbers piece. I am familiar with the individual passages and what prompted me to write them, but when taken together, a new level of meaning sometimes emerges, a story-shape and nuances of character that I hadn't consciously planned.
Of course, alongside unexpected twists, you'll probably want to include the traditional plot elements of dramatic setbacks, discoveries, complications (of the central problem) and a resolution. (I took the list of plot elements from Jeff VanderMeer's Wonderbook: An Illustrated Guide to Creating Imaginative Fiction (Abrams 2013) pp. 137 - 138.)
I get the impression that different writers generate plot in different ways. Jeff VanderMeer said, in his Wonderbook, p. 136:
Perhaps it just comes down to the way your particular brain is wired ... I realize my own personal problems with defining plot versus structure is that I never really think in terms of plot. Instead, I think of characters that more or less inhabit a structure, which they may well build, and most of the structure consists of scenes.
There are some thought-provoking discussions of plot in the Writing Excuses blog. Here in the Writers' Study, the Log Book, the index of all Critic's Quill articles started by Juvenal, is available here in the Lounge and some CQ articles discuss plot. For example, Aquila Praefotis wrote A Brief Look at the Character Dynamics of a Story in Relation to its Plot and Caillagh's Masterpiece Review: Plot, Writing and Characters of Robin de Bodemloze's Takeda discusses the plot of that legendary Shogun II AAR.
Last edited by Alwyn; January 21, 2018 at 04:32 AM.