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Thread: Anyone got a fix for Timurid Elly crash?

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  1. #1
    Kingmaker's Avatar Foederatus
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    Default Anyone got a fix for Timurid Elly crash?

    I'm still getting this in some campaigns post 1.1 update. Only seems to happen when elephants are in campaign seige battles. Does anyone have a simple fix - edit of file to remove units etc. I have tried downloading Oaty's file but it's empty/corrupt and also tried editing export_descr_unit by replacing elephant artillery with lines from ordinary elephant without touching lines 1&2 without success. Any ideas? I don't really want to keep autoresolving these. Any help much appreciated.

  2. #2

    Default Re: Anyone got a fix for Timurid Elly crash?

    You can remove the unit in the export_descr_unit.txt, the export_descr_building.txt by just finding the unit (search for it with notepad) and putting a semicolon ; front of the entries that represent the unit. The most important to edit would be the export_descr_building.txt so they cannot be built.

  3. #3
    Kingmaker's Avatar Foederatus
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    Default Re: Anyone got a fix for Timurid Elly crash?

    Nice one - many thanks. Strangely enough the bug only seems to appear when the Timurids have many reinforcement armies.

  4. #4
    Laetus
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    Default Re: Anyone got a fix for Timurid Elly crash?

    But i want the problem fixed without deleting the elephants! is that possible?

  5. #5
    irishron's Avatar Cura Palatii
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    Default Re: Anyone got a fix for Timurid Elly crash?

    Quote Originally Posted by flickflame View Post
    But i want the problem fixed without deleting the elephants! is that possible?
    Sounds like you want to learn to mod. That is what it would take to maybe fix it.

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