Page 1 of 3 123 LastLast
Results 1 to 20 of 61

Thread: Star Wars mod Interested?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Star Wars mod Interested?

    After the failures of the star wars mod teams for RTW.
    I'm sure your asking yourself why bother trying for M2TW?
    There was far to much fighting with the other star wars mods for Rome.

    However If your like me and would like to see a star wars mod realised please post your support. Please PM me if you have skills in modding are interested and ready to start.
    There is not going to be an official announcement of the mod until I can peice together a basic mod team. Any help is welcome!

    We will need people also that have done animation for ethier Rome or are confident in doing animation.

    Please post any suggestions or comments.

  2. #2
    General A. Skywalker's Avatar Primicerius
    Join Date
    Dec 2006
    Location
    currently Coruscant, but born on Tatooine
    Posts
    3,190

    Default Re: Star Wars mod Interested?

    I pledge myself to your teachings!!!

    Well, I'm not a modder at all, so I can't help you actively, BUT: I would like to have a well made Star Wars mod! It is a good idea, sir! And believe me one thing: The seperatists will be taken care of, my lord!!


    Well, the SW warfare is based on ranged weapons and I think the formation-based battles of the TW-games is not a problem (as you take the battle of Geonosis as an example). Maybe one should make the battles a bit like Napoleonic battles, at least concerning the infantry. Stormtroopers in line-formations firing volleys, just like British infantry! What do you think?

    Like these guys: http://www.mikelynaugh.com/VirtualCi...s/IMG_4233.jpg

    Or these gentleman (made of wax) from the American War of Independence: http://www.freewebs.com/joesoldiers/sol0053-large.jpg
    Last edited by General A. Skywalker; January 06, 2007 at 07:09 AM. Reason: There was more to say ;)

  3. #3

    Default Re: Star Wars mod Interested?

    good luck, i think it'd be tough to do accurately, and your best bet would be to do the last three movies (the rebels did not really fight in line).
    Son of the Ancient Archaon, House of Siblesz

  4. #4
    Methoz's Avatar Senator
    Join Date
    Jul 2005
    Location
    Bohemia (Czech: Čechy; German: Böhmen) (CZE)
    Posts
    1,281

    Default Re: Star Wars mod Interested?

    lol, r2d2 ? in total war? its incredible
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  5. #5
    selenius4tsd's Avatar Happiness Is A Warm Gun
    Join Date
    Sep 2006
    Location
    CT, South Africa.
    Posts
    1,707

    Default Re: Star Wars mod Interested?

    A Star Wars mod? No, please no! Its impossible to do! Good luck.
    Under the patronage of vikrant
    Patron of Ramtha, Alletun, finneys13, SirPaladin and GrnEyedDvl

  6. #6
    General A. Skywalker's Avatar Primicerius
    Join Date
    Dec 2006
    Location
    currently Coruscant, but born on Tatooine
    Posts
    3,190

    Default Re: Star Wars mod Interested?

    Sure, it is not an easy task.

    Stuff like an "Ancient Rome mod" or "Napoleonic mod" is much easier.

    But hey, a WWII or Vietnam mod would even be more difficult, cause NO ONE fought in lines there, so there still is hope, dudes!

  7. #7
    Methoz's Avatar Senator
    Join Date
    Jul 2005
    Location
    Bohemia (Czech: Čechy; German: Böhmen) (CZE)
    Posts
    1,281

    Default Re: Star Wars mod Interested?

    SW mod is "LOL" no,dont have interest...
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  8. #8

    Default Re: Star Wars mod Interested?

    Alot of Star Wars tactics is Napoleonic, and with rifle units in M2TW already cuts alittle bit of work, plus the tools and help the modding community is getting this time round will make the great task a tad easier. The Moddability of M2TW so far is looking promising. The biggest issue for a Star Wars mod is unit animation to make a mod aesthetically pleasing. It won't be easy but with abit of work we could soon be conquering the galaxy.

    On Napoleonic Warfare
    The only main differance between Star Wars (Clone War) tactics and Napoleonic is that units move forward as they fire. But it may be possible to do this (special ability maybe).

    In my opinion if Napoleonic warfare can be done for Rome why can't Star Wars for M2TW.

    THANK YOU FOR YOUR SUPPORT
    But We need a Mod Team Please post or PM me if your interested or just have an idea.
    Last edited by Palpatine; January 06, 2007 at 05:28 PM.

  9. #9
    MasterOfNone's Avatar RTW Modder 2004-2015
    Join Date
    May 2005
    Location
    England
    Posts
    16,707

    Default Re: Star Wars mod Interested?

    With such a mod so far from the era and mechanics of Medieval I would strongly suggest you aim for 2 factions and a battlemap-mod only. Not to be a wet blanket, but I think it will likely fail if you attempt more than this. And if you do accomplish the mod along the narrow (though wise) lines of NTW2 then you can always advance beyond that should the time come.
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  10. #10

    Default Re: Star Wars mod Interested?

    Thats exactily the plan start off small so that the team if and when we have one don't bite off more than we can chew unlike the other failed Star Wars mods. A basic unit rack, edited weapons, animations, and models. Then later if all goes well other factions, UI, Images, Traits, Campaign Game.

    MODDERS APPLY NOW! THE EMPIRE NEEDS YOU!

  11. #11

    Default Re: Star Wars mod Interested?

    Damn double post

  12. #12
    General A. Skywalker's Avatar Primicerius
    Join Date
    Dec 2006
    Location
    currently Coruscant, but born on Tatooine
    Posts
    3,190

    Default Re: Star Wars mod Interested?

    Quote Originally Posted by Palpatine View Post
    On Napoleonic Warfare
    The only main differance between Star Wars (Clone War) tactics and Napoleonic is that units move forward as they fire. But it may be possible to do this (special ability maybe).
    You're totally right. The tactics of the Clones Wars are very similar to those of the Napoleonic Wars! (Maybe the Stormtroopers still faught that way in the Galactic Civil War; we can't conclude anything from the old SW-movies here, as there aren'T REAL battles shown there. I'm not familiar with the expanded universe-stuff, but I guess Stormtroopers sometimes still faught in the old-fashioned way, didn't they?)
    Well, moving forward while firing would be a nice thing, but not absolutely necessary, I think. (As it's probably impossible)

    Well, I'm very sorry I can't help actively (only with ideas).

  13. #13

    Default Re: Star Wars mod Interested?

    Cmdr Skywalker thats ok as I said any help, brainstorming is helpful.

    Moving from the Clone Wars to the Galactic Civil war is a step down intechnology realy, Stormtroopers are no where near as accurate as the Clones of the Clone Wars where but then again I suppose they don't have to be in the Clone Wars Clones where fighting Droids programmed to be well good at there job and so the Clones had to be good to. Where as Stormtroopers aren't fighting real soldiers.

    I think that Clones would rely more on staying in formation and the Stormtroopers should rely less on formation fighting if that is possible to tweak (it should be).

    vikrant1986
    Thank you but already read it. Thanks Mate.

    MODDERS APPLY NOW! THE EMPIRE NEEDS YOU!

  14. #14
    General A. Skywalker's Avatar Primicerius
    Join Date
    Dec 2006
    Location
    currently Coruscant, but born on Tatooine
    Posts
    3,190

    Default Re: Star Wars mod Interested?

    Quote Originally Posted by Palpatine View Post

    Moving from the Clone Wars to the Galactic Civil war is a step down intechnology realy, Stormtroopers are no where near as accurate as the Clones of the Clone Wars where but then again I suppose they don't have to be in the Clone Wars Clones where fighting Droids programmed to be well good at there job and so the Clones had to be good to. Where as Stormtroopers aren't fighting real soldiers.
    Well, the reason for that is quite obvious.

    The Stormtroopers are the evil guys and they have to fight badly, otherwise they would influence the Star Wars story in a "negative" way. As an example: If the stormtrooper's strenght in Ep IV would have been realistic, Luke, Leia and Han would have died in that first Episode. Not exactly what Lucas wanted, you understand?
    (Of course the Clones in Epi III are the bad guys as well, at least at the end, but they HAVE to win, otherwise the Jedi Order wouldn't have been wiped out and of course Lucas WANTED the jedi to be wiped out there.)

    That's typical for American hero movies. Watch "The Patriot". There the British Redcoats fight as if they've never held a musket in their hands before. Simply because they're the evil guys and Roland Emmerich (that was the director, wasn't he?) wanted Mel Gibson to kill 20 Redcoats in 2 minutes.
    In reality the Redcoats were very good soldiers, by the way. Better than the American ones.

    In SW that's exactly the same thing. Actually the Stormtroopers are "the elite of the universe" etc... and everyone fears them a lot, but when fighting they get killed by little teddy bears, so the story ends like Lucas wants it to end. A bit like in a ego-shooter.

    And I don't really think the droids are doing their job very well. The reason for that is the same as for the stormtrooper-problem.

    Another point is, that the Clones are fully animated, the Stormtroopers played by guys in uncomftorable plastic suits. It's obvious, that a fully animated figure can move much more elegenat, than a reral person.

    And as far as I know in most EU-novels the Stormtroopers are desribed as highly dangerous and professional fighting "machines", almost unstoppable.

    You can be sure, that IF Lucas made an Episode (he won't, that's sure) about this strange Yuuzhang-Vong invasion (hardly know anything about that, only a bit from wookiepedia), the Stormtroopers (now surely fully computer animated) would fight just as good as their cloned predeccessors from Episode II and III, simply cause they would be the GOOD guys then. (The Empire (Imperial Remnants) was allied with the New Republic since beginning the invasion of these Yuuzhang-Vong-creatures. There were even Stormtrooper-battalions lead by Jedi(!) and the Stormtroopers faught side by side with republican soldiers.)

    Do you agree, my friend?
    Last edited by General A. Skywalker; January 09, 2007 at 02:47 PM.

  15. #15

    Default Re: Star Wars mod Interested?

    Just a bit of help/info. If you give units "horde" formation instead of "square", lower their training level and then increase unit spacings you'll end up with the troops standing in a dispersed formation in their squads. Good luck with this.

  16. #16

    Default Re: Star Wars mod Interested?

    Well im not a modder but ill help you any way i can. PM me with whatever help you need or email me at vorgewga@yahoo.com Would love to be of assistance.

  17. #17

    Default Re: Star Wars mod Interested?

    well with each planet being like an island and the sea change color to black you might still have something that looks like crap.
    How will flying units be implemented?

  18. #18

    Default Re: Star Wars mod Interested?

    Xu Xiang Long as I said looking at a campaign is not the main concern at the moment, but if you take out the water effect replace it with a starfield change the rolling waves to a glow to simulate the outer edges of the planet sure it sounds abit dodgy but its a start and it could be fun. As for flying units they will be implemented later on, maybe wit the campaign. It is possible to create flying units I have been watching the Lord of the Rings mod for Rome and one of the modders is creating a fell beast. If this all goes to plan I doubt that Spaceships will be a problem for M2TW.
    Here's the Link: http://lotr-tw.net/viewtopic.php?t=355

    Check it Out and see thank you for your question.

    MODDERS APPLY NOW! THE EMPIRE NEEDS YOU!

  19. #19

    Default Re: Star Wars mod Interested?

    I'd be interested to see how this would turn out...but I think it's mostly just wishful thinking here.

    If you really want R:TW-Starwars Style go and play Empire at War, that's about as good as it'll get.

  20. #20

    Default Re: Star Wars mod Interested?

    I'd absolutely love to see this, being a longtime Star Wars Game/Movie fan. However, I'm with Revan in my belief that it couldn't become much more than a dream. There's just too much work that would need to be put into it, and a lot of time for team-members to get annoyed and give up.

    By all means, though, prove me wrong. As I said, this would be a dream come true. =)


    "I am what the Gods have made me!"

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •