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Thread: New Historical total war era - Total War: Three Kingdoms!

  1. #1121
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: New Historical total war era - Total War: Three Kingdoms!

    I honestly didn't think I would be that into 3k due to the same reasons, but watching the Three Kingdoms 2010 tv show (it's Game of Thrones but honestly better in some ways) the winter before release persuaded me to give the game a go; it was very much worth the time investment, even though it's like 95 episodes
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  2. #1122
    Huberto's Avatar Praepositus
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    Default Re: New Historical total war era - Total War: Three Kingdoms!

    3K compares very very favorably to Shogun 2 having recently played a S2 campaign. The CAI in Shogun 2 is very predictable, like there's a script for your new neighbor to declare war after you expand. It gets predictable. In 3K there's much more of a game within a game in terms of faction and leader relationships. I just play records mode and in many ways it is the best TW campaign experience to date.

    What I'd really like to have this year is a stand alone expansion set in a different era (instead of TW:Troy superheroes or this episodic 3k DLC). Playing the underappreciated 8 princes campaign shows how much fun China could be as a historical setting.

  3. #1123
    legate's Avatar Campidoctor
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    Default Re: New Historical total war era - Total War: Three Kingdoms!

    3K is an excellent game overall. If there was a mod to replace the cartoony death rolls and soldiers flying through the air when hit by arrows or a cavalry charge then that would be grand

    3K compares very very favorably to Shogun 2 having recently played a S2 campaign. The CAI in Shogun 2 is very predictable, like there's a script for your new neighbor to declare war after you expand. It gets predictable. In 3K there's much more of a game within a game in terms of faction and leader relationships. I just play records mode and in many ways it is the best TW campaign experience to date.

    What I'd really like to have this year is a stand alone expansion set in a different era (instead of TW:Troy superheroes or this episodic 3k DLC). Playing the underappreciated 8 princes campaign shows how much fun China could be as a historical setting.
    Yep, so much room for expansion. Warring States period. War of the Heavenly Horses. Campaigns against the Xiongnu. Expansion into Korea.
    Last edited by legate; May 26, 2020 at 08:08 AM.


  4. #1124
    Daruwind's Avatar Citizen
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    Default Re: New Historical total war era - Total War: Three Kingdoms!

    New Patchnotes
    https://www.totalwar.com/blog/total-...-1-5-3-hotfix/
    Spoiler Alert, click show to read: 

    Total War: THREE KINGDOMS Patch 1.5.3 Hotfix

    Total War: THREE KINGDOMS


    Kate Fanthorpe
    June 10 2020











    Languages


    English

    The 1.5.3 hotfix for Total War: THREE KINGDOMS is now live in beta access and addresses a few key bugs we’ve seen reported by the community.
    In order to opt in to the 1.5.3 patch beta:

    • Right-click on Total War: THREE KINGDOMS in your Steam library
    • Click Properties and click the Betas tab
    • In the drop-down menu, select the 5.3 option
    • Close the window and your build will automatically update to 1.5.3

    Before we dive into the fixes in 1.5.3, we’d also like to draw your attention to some issues that we are aware of and will be addressing in future patches. Rest assured we are always reading your reports and queries and they are instrumental in helping us make this game the very best it can be.
    Some future fixes include:

    • Fix for issue where Yellow Turban characters are being recruited by non-Yellow Turban factions and vice versa


    • Fix for issues caused by using Grant Independence as Yellow Turban factions – this option will be removed for those factions
    • Fix for cavalry units added in A World Betrayed being unable to dismount
    • Fix for armies being able to replenish on rivers in Double Time stance

    The 1.5.3 patch addresses the following issues:

    • Fixed issue that caused the game to stall when using the Demand Abdication diplomatic option. This stalling could also be seen sometimes when occupying settlements, and was caused by a character attribute update check being run too often (which has now corrected)
    • Restored Liu Hong’s family estate income bonus to 200% again
    • Fixed skills for the following characters that gave abilities but weren’t giving attribute bonuses:
      • He Jin
      • Liu Chong
      • Lu Zhi
      • Zhang Bao
      • Zhang Jue
      • Zhang Liang

    • Corrected the following unit formation abilities that were slightly wrong in 1.5.2 – they now have Spear Wall instead of Shield Wall (Spears):
      • Fervent Defenders
      • Guardians of the Land
      • Ascetics of the Way

    • Fixed issue where Sima Ai in Eight Princes did not have access to Zhanmajian Infantry or Imperial units



    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

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