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Thread: Minor additions

  1. #61

    Default Re: Minor additions

    @MIKE GOLF - Thank you so much!

  2. #62

    Default Re: Minor additions

    Your Welcome.

  3. #63

    Default Re: Minor additions

    @ Adjudant-Major, I hope that life will allow you to return to modding if even for a bit. There are still dwarven, hobbit and other factions awaiting your skills to improve them.

  4. #64

    Default Re: Minor additions

    Thank you, I would eventually like to - I played a few good turns yesterday after a long time, and the game is still so good... but - I cannot load my saved games. It gives me a unspecified error message and ctd. I never had such a problem before, and I certainly was able to play easily with my mod - I did not touch it since, and now I get this. The campaign and the custom battles run well, no problem, no ctd's, only when I try to load a saved game. I've read many people experienced this issue and thaught it was steam related. I does not appear to be steam related, as my old dvd version is giving me the very same result the steam version does (I re-installed the dvd version to check it out). I regret to announce — this is The End. I am going now. I bid you all a very fond farewell unless I can google a solution.

    Edit I love troubleshooting: my problem has nothing to do with steam or the game, it is script related... once I am able to make it work, I will slowly get back to modelling.
    Last edited by Adjudant-Major; July 02, 2019 at 04:32 PM.


  5. #65

    Default Re: Minor additions

    I hope everything gets back up and running for you soon! If you need any help let me know, not saying I can be of much use but one never knows.

  6. #66

    Default Re: Minor additions

    I got it work by simply removing one of my other "minor additions" - a script which was supposed to reveal and hide the tiles with custom settlement models. As I do not like the generic settlement models which replace the custom ones once the strat map is reloaded. I have a PreFactionTurnStart monitor which works nicely and at each turn it repairs the thing. But I also wanted to prevent generic models replacing the custom ones after a battle or when the player reloads his game. So I had a GameReloaded monitor. I would swear I did test it, and it did work. Now it causes that CTD, it corrupts the sav. I did ask the same question in workshop, but we might eventually discuss it here as since, since this little script is a "minor addition"

    A great solution by Withwnar:

    Code:
    declare_counter trm_not_applied_since_reload
    
    monitor_event GameReloaded
      set_event_counter trm_apply_for_reload 0
      set_counter trm_not_applied_since_reload 1
    end_monitor
    
    monitor_event CharacterSelected I_CompareCounter trm_not_applied_since_reload == 1
      inc_event_counter trm_apply_for_reload 1
    end_monitor
    
    monitor_event SettlementSelected I_CompareCounter trm_not_applied_since_reload == 1
      inc_event_counter trm_apply_for_reload 1
    end_monitor
    
    monitor_event ButtonPressed I_CompareCounter trm_not_applied_since_reload == 1
      inc_event_counter trm_apply_for_reload 1
    end_monitor
    
    monitor_event EventCounter EventCounterType trm_apply_for_reload
      and ! I_InBattle
      and EventCounter > 0
      
      ;do reveals and hides here
      if I_EventCounter trm_apply_for_reload == 2
        set_counter trm_not_applied_since_reload 0
      end_if
    
    end_monitor
    ...but I think "and ! I_InBattle" must go to the last monitor, otherwise I am getting CTD since the game is trying to reveal and hide tiles in battle
    Last edited by Adjudant-Major; July 03, 2019 at 08:25 AM.


  7. #67

    Default Re: Minor additions

    After reading the original thread I am still baffled as to why the custom settlements would disappear. It would seem that instead of coming up a script to correct this, perhaps there is an issue with how the custom settlements are implemented.

  8. #68

    Default Re: Minor additions

    Some things that should not have been forgotten were lost. But slowly, step by step, they get recovered from the darkness.

    Click image for larger version. 

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    eriador_captain_flag_early_lod0.zip

    These guys will also need a good cavalry banner. And perhaps different banners for the Greenway troops and Merchant militia and the Dúnedain.
    Last edited by Adjudant-Major; August 09, 2019 at 03:49 PM.


  9. #69

    Default Re: Minor additions

    Welcome back! Will make a great addition.

    I think the dwarves are the only faction needing new infantry bannermen (bannerdwarves) and if possible some hobbit sized banner carriers.

  10. #70

    Default Re: Minor additions

    Eriador's slightly improved banner carrier + Dwarf

    Click image for larger version. 

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    Eriador-Dwarves.zip

    The hobbit is a little bit tricky. I am not using banners for my hobbit battalions, but I might get back to them later. Maybe they could use the Dwarf's skeleton.


  11. #71

    Default Re: Minor additions

    Absolutely beautiful, wonderful work as always! I can't express my gratitude enough for your work.
    Last edited by MIKE GOLF; August 22, 2019 at 01:51 PM.

  12. #72

    Default Re: Minor additions

    I have have found another faction that could use your attention whenever you get time to tackle it, Harad.
    Spoiler Alert, click show to read: 

    Would it be possible to do a Harad cavalry banner shaped similar to this one?
    Spoiler Alert, click show to read: 
    Last edited by MIKE GOLF; August 27, 2019 at 02:21 PM.

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