Originally Posted by
Mamlaz
Interesting to see how you will implement the crusades so late ingame.
With a 4 turn per year system, you are speaking of at least
400 turns until the first crusade is launched, by then, the map will already be reduced to just a few factions at best, if the player even gets that far without already conquering the Holy Land.
Also, I do not see the importance of the Almoravids/Almohads for their event to be the end event, but anywho, with a 4 turn per year build, that indeed gives the player more than enough time to enjoy the 11th century
PSFs, population recruitment limits, larger free upkeep in settlements, garrison scripts, high maintenance costs etc. are all factors we will play with to slow the game down. As such, the victory conditions will be much less ambitious. The goal will be to increase the importance of roleplay elements, management of armies through free upkeep and preparing well planned campaigns unless you want your coffers to hit rock bottom. Every PSF will be important because that will give you the opportunity to host a larger army - something which relates well to history - feudalism, a PSF plays out as a vassal with his retinue (and levies to be levied when the lord so requests) under his host unless campaigning in the field under your command (when the high maintenance costs kick in - not even by using any script)! We will mix and match to see what options are optimal for the AI and which are for the player while keeping it balanced. Also, this will all give the player more time to explore the historical world we aim to accomplish, so basically the Crusades will be the Timurids/Americas event of our modification.
I also have an idea of a scripted "rebel vassalage system" which would serve as roleplay for players playing as historically decentralised states such as France or any other faction with loosely controlled vassals, something yet to be seen how it could be realised.
The point with the fall of the Almoravids is the fact we can't encompass any more factions into our modification, as Almohads deserve to be a faction on their own from a historical perspective. It wouldn't matter that much if we chose another event in the 12th century, such as the formation of the Ayyubid Caliphate, as the modification will be large enough already. You have to also keep in mind that we're marginally Croato-centric in choosing certain points in history, so having a Kingdom of Croatia going too far through history is a bit unhistorical, while also giving the players the ability to survive the "curse of King Dmitar Zvonimir" event and as the legend says, go on a crusade.
Speaking of which, I'll just leave this here for the atmosphere:
Until next time,
Dominik