View Poll Results: Reloading for the best mission (reward)

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  • Do nothing against it (as unfortunately, some factions wouldnt be alive without it at this point, for example Heritance, so its extremely rooted in the current situation))

    3 33.33%
  • You cannot move units generated from missions for a turn /se

    5 55.56%
  • Units received from a mission may not be used in a battle the turn that they are received

    2 22.22%
  • You must disband all units that you receive from missions.

    2 22.22%
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Thread: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

  1. #1621
    Jadli's Avatar The Fallen God
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    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    Bump

  2. #1622
    Mergor's Avatar T H E | G O R
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    Last edited by Mergor; January 05, 2023 at 06:38 AM.

  3. #1623

    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    yeah I'm going to call on forcing Brokil to retreat halfway across the map instead of to literally any of the much closer garrisons in southern skyrim

    I am the Air Bud of Total War

  4. #1624
    Jadli's Avatar The Fallen God
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    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    Since when it is allowed to exploit retreat mechanics and deny retreat? As one can see in the pics, you blocked many retreat paths (bridges, Morthal,..) to make the general retreat where you want him...

    And anyway, if defeating a general more than a half dozen times to make him retreat where you want (while he still survies) across half Skyrim is not an exploit, than I do not know what is
    Last edited by Jadli; January 05, 2023 at 07:11 AM.

  5. #1625
    Jadli's Avatar The Fallen God
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    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    And furthermore, the fort had only 19 units inside, so you must have exploited the yoyo/fort retreat bug here as well, which is not allowed...



    EDIT:

    Mergor says Brokil had a unit that also survived (so 2 orcs left in two units, nearly impossible to make that happen) ... really ridiculous... how many hours/days did you guys spend to exploit the game into making this possible
    Last edited by Jadli; January 05, 2023 at 06:47 AM.

  6. #1626
    Mergor's Avatar T H E | G O R
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    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    No YoYo bug was used. The fort indeed had 19 units inside, and the defeated "army" had two units inside until the very last defeat, which killed the noble and allowed the bribe. The two unit "army" simply could not enter the fort.

    Before first battle


    Before second battle



    Furthermore, nothing in the rules suggest that what we did was against the rules. If you need further proof, please wait for jimmy to wake up, he was the main architect of this move

  7. #1627
    Jadli's Avatar The Fallen God
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    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    Exploit lists are never complete, cause there are many of them. Denying retreat of armies was generally not allowed by admins, at least in the hotseats I played/admined... another very basic rule you forgot during this HS...

    Anyway, the exploit list in this HS includes "surrounding armies/navies to deny retreat" (which is quite literally what you guys did), "walls of units", as well literally "and more". Its quite clear this retreat exploit is against the spirit of these rules (and directly against the first one).
    Last edited by Jadli; January 05, 2023 at 07:04 AM.