View Poll Results: Reloading for the best mission (reward)

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  • Do nothing against it (as unfortunately, some factions wouldnt be alive without it at this point, for example Heritance, so its extremely rooted in the current situation))

    3 37.50%
  • You cannot move units generated from missions for a turn /se

    4 50.00%
  • Units received from a mission may not be used in a battle the turn that they are received

    2 25.00%
  • You must disband all units that you receive from missions.

    2 25.00%
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Thread: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

  1. #1301
    Jadli's Avatar The Fallen God
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    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    @Potatoto thanks for the feedback.... well we are on a pretty outdated version of the mod (as the HS has been going on for years), so most of the stuff you mention has been already reworked (unit stats even several times ), as there have been several new versions, especially the last/this year. Anyways:

    1) well yea, the effect is mainly increased by players playing two factions in a row, therefore for the second faction one can always reload a nice mission . Nonetheless, as Merg mentions, the missions (and guilds) were completely reworked, and instead of the regular random vanilla "council of nobles" there are now mostly various lore missions, often tied to the guilds, and such easy rewards are very rare now, so I suppose thats fixed. (and imho, I removed super easy missions like reinformencing regions)

    On that note, there also many various in game events instead of some stuff that we kinda RPed in this HS, such as joining the evil side/Mannimarco (now a script when you upgrade necromancers guild), vampire scripts, and so on, so that should improve the lore aspect of the game a lot.

    2) well I believe I left the eastern settlements (of house Tharn) under the Empire faction in the new version, and Kingdom of Cyrodiil (which is basically "Colovia") is only in the west then. The faction is supposed to be a vassal to the Empire, so its not supposed to be able to take the altmers on their own (while altmers are supposed to be naval superiority), unless they team up with the imperial fleet from the Nibenay/Imperial City area... Anyways, The Empire and Kingdom of Cyrodiil are now also tied via shadow mechanics (characters and settlements can rebel between the factions) so that will shuffle the cards here as well... and in general the faction is now more fleshed out.

    3) I assume you mean AR performance... well, the mod is of course primarily made for singleplayer, and hence eventhough some units perform very well in manual battles (mages peform super well), they may not be able to do the same in AR... same is the case with the cav or archers in mosts mods... not much can be done, simply dont recruit them, samely like you dont recruit archers in most other mods.... Though, all the mage stuff was also completely reworked, tho I think they are now weaker in AR in general (but very good in manual battle,s or hotseats with online battles), so not much can be done. 2HP units were mostly reduced to 1HP, as its too OP... escept maybe some truly rare event units and so on....


    @Mergor not sure about it being too restrictive... will think about it yet

  2. #1302

    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    "3) I assume you mean AR performance... well, the mod is of course primarily made for singleplayer, and hence eventhough some units perform very well in manual battles (mages peform super well), they may not be able to do the same in AR... same is the case with the cav or archers in mosts mods... not much can be done, simply dont recruit them, samely like you dont recruit archers in most other mods.... Though, all the mage stuff was also completely reworked, tho I think they are now weaker in AR in general (but very good in manual battle,s or hotseats with online battles), so not much can be done. 2HP units were mostly reduced to 1HP, as its too OP... escept maybe some truly rare event units and so on...."

    I asumme this will be AR HS no? Couldn't you just switch unites stats or their cost?

  3. #1303
    Jadli's Avatar The Fallen God
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    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    Such changes wouldnt be save compatible, so it would have to be a "separate version" and I already have too many of them flying around (changes to campaign are save compatible, so thats something else... we edit campaigns for almost every HS). Anyway, if I did, it wouldnt be even for all HS, just the purely AR ones... In a lot of hotseats a playet gets to fight manual battles, or even online battles now, where their stats work as they are supposed. Imho, if you want to put mages to a use, you should have joined Art of War (Online Battles HS)...

  4. #1304
    Jadli's Avatar The Fallen God
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    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    bumpy bump

  5. #1305

    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake


  6. #1306

    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake


  7. #1307
    Jadli's Avatar The Fallen God
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    Default Re: [The Elder Scrolls - Unofficial Patch 1.42] Black Drake

    Orsininium up! https://cdn.discordapp.com/attachmen...rsinium_65.sav

    As Wayrest, took Bruma and Fort Dragonclaw.

    As Pelletine, took Cormount in Valenwood and retook Bravil

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