There's something from with the mediafire link, will bombard to Discord dms too
Do nothing against it (as unfortunately, some factions wouldnt be alive without it at this point, for example Heritance, so its extremely rooted in the current situation))
You cannot move units generated from missions for a turn /se
Units received from a mission may not be used in a battle the turn that they are received
You must disband all units that you receive from missions.
There's something from with the mediafire link, will bombard to Discord dms too
Well, Im gonna play the turn tomorrow... and I got the save
Sorry for the delay, was away as I said... Orsinium up! https://www.mediafire.com/file/rnegr...um_53.sav/file
Not much happened as Wayrest, but managed to take out all the Veiled Heritance siege equipment! https://www.mediafire.com/view/acs2r...428_1.jpg/file Though, the next turn might decide the fate of Elsweyr
Last edited by Jadli; September 05, 2021 at 06:20 AM.
Orcs are marching and all is well. With the help of the Argonians, the wandering Orcs from Valenwood have evaded certain death by the hands of the Imperial Legion. Now they are slowly moving towards the border of Skyrim, where they originally hoped to be granted save passage to the Wrothgarian mountains. However, with the Empire's advance in Hammerfell that had failed, the road might not take that long. Redguards are pouring into Cyrodiil, followed by Bretons and The Orcs of Wrothgar. It is entirely possible that they won't even have to go to Skyrim when the Empire is so occupied with other threats.
Now it is time for the Dunmer of Morrowind to celebrate, for Narsis has fallen. Grandmaster Omin personally attacked the city with a cunning plan made with the Telvanni general Divayth Fyr, and it worked perfectly. Narsis has withstood everything under the watch of House Indoril. Long sieges and open battles have not been enough to capture it and have been devastating to the attackers. Narsis was unbreakable with force and couldn't be breached with espionage. Despite the losses, the Telvanni had still some battlemages in the area, and Omin used their knowledge of the school of Alteration to enact his plan. A group of spies led by Slythe Favelnim was selected to infiltrate the city using the sewer system. On their own, they wouldn't have got even half way in before all of them would have drowned in the sewage waste of the city. An Argonian could have done it, but given circumstances of the war Grandmaster Omin didn't trust slaves to do this mission for him. Instead he used the help of the Telvanni battlemages to give his group of spies the ability to breath under water. They were also given magicial abilities to see in the dark and swim faster, both very useful in the dark tunnels filled with water. See the sewers of Narsis had an exit point in the North wall near the docks hidden under water.
The effect of the spells were not permanent, so the spies were handed some potions as well to make it back safely. The mages used ingredients gathered neaby to brew these potions. Especially the Luminous Russula mushrooms, that were plentiful in the swamps and excellent ingredients for water breathing potions. Every time they came back, new potions were given to them and the spells were recast. Each return journey brought new information about the city and the whereabouts of the garrison. The spies would get in the city, separate and blend in to the crowd and leave after a few hours. After a few weeks of gathering intelligence, countless of potions and a few spies lost or killed in action, Slythe Favelnim had everything ready for an attack. A few spies can come and go to the sewers unseen, but an entire army couldn't. Reports however showed that many buildings in Narsis were still damaged since the time the Tribunal Temple took it from House Hlaalu in the first place. An armoury close to the gates was damaged to the point that it was useless to the enemy and had no people working the forges or repairing armor there. Forging weapons and armor requires water to cool it down, and naturally there was a water source nearby, no further than the warehouse used to store all kinds of armaments.
The path was mapped out and the troops began moving towards the sewer exit outside the walls in the cover of night. This time the mages cast the spells to a small portion of the Dres army. Omin was with this group accompanied by his bodyguards, although the Guar riders had to leave their beasts to the camp and fight on foot. Weeks of scouting made it easy to find the entrance to the abandoned warehouse, and each group of soldiers was guided by a spy. It took nearly a hundred trips in the sewers to move the infiltration force, but they managed to do this all during night time. Omin had already decided to not risk staying a full day in the warehouse with hundreds of mer, so no further Dres soldiers were ordered to go to the sewers. This is why Divayth Fyr couldn't send Telvanni reinforcements either. Instead Omin led his forces out of the Warehouse in the morning, after the final group had made it through the sewers. This took the Indoril commander Danys by surprise, but the garrison was organised anyway to fight this attacking force. The streets became a warzone, and the fight quickly devolved into an unorganised chaos with a lot of civilian casualties. Grandmaster Omin's goal was to reach the gates and open them for the rest of the Dres troops to get in. His bodyguards slayed all the guards at the gates and he personally watched from the battlements how his forces outside the city poured in the city and formed ranks in the nearby streets. The already fighting soldiers, who had suffered a lot of casualties, fell back to the gate and joined this new force. Danys could not stop the Dres army that was now advancing through the streets so he decided to fall back and form a solid defense consisting of regular militia, as well has highly trained Ordinators and Buyoant Armigers. They were however simply too few, and eventually their lines were broken and the rest of them captured.
The Grandmaster has done good, and the news of his success are whispered and praised. He has gained the respect of his subjects again, and few within House Dres dare to question his orders.
The spy used to take Narsis was in the army of Aldryn Dres at the start of the turn, who is a general that gives a single spy the ability to open gates without restrictions. Aldryn's name ends with "The Just", but that is just a name given by one of his traits.
Pics: https://imgur.com/a/TGfuDDy
Eastern Skyrim is up: https://cdn.discordapp.com/attachmen..._Skyrim_54.sav
one combat
tribute temple up
https://www.dropbox.com/s/o1s939eief...le_54.sav?dl=0
"War is the continuation of politics by other means." - Carl von Clausewitz
Save sent to Blackmarsh
Anequina up!
https://www.sendspace.com/file/bibgdo
Killed 2 agents, with Dres forces being left for the capture of Narsis, Davon's Watch was taken by the argonian forces, as a counter-attack. A telvanni army was also defeated on the eastern shores of Almexia.
https://imgur.com/a/lypIWIq
"The Dragon is wise, a sage among the ignorant. He knows not all that glitters is gold."
Anyone aware when the Daggerfall Covenant characters get their abilities?
When Berry adds the traits and ancillaries![]()
would like to play my turn, but still waiting for pics from Mergor...![]()