View Poll Results: Time-Period Campaign

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  • 1400-1700

    18 43.90%
  • 1500-1700

    14 34.15%
  • 1600-1700

    6 14.63%
  • 1450-1700

    4 9.76%
  • 1800-1870

    3 7.32%
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Thread: Imperium Total War(Still in Develpment)

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  1. #1
    Metal.Pigeon's Avatar Decanus
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    Default Re: Imperium Total War(Still in Develpment)

    I've got several models done but only the textures for a few factions (Morea, France, a German faction, and Portugal); it's not easy doing those when the faction list isn't finalized yet. I'm also going to be really busy with exams for the next few weeks, so work there is going to be pretty much stagnant for a while.

  2. #2
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    Quote Originally Posted by Metal.Pigeon View Post
    I've got several models done but only the textures for a few factions (Morea, France, a German faction, and Portugal); it's not easy doing those when the faction list isn't finalized yet. I'm also going to be really busy with exams for the next few weeks, so work there is going to be pretty much stagnant for a while.
    Yes i am very Sorry about the change of planes every 2 Week or So , maybe that of founding a better Choices and Easing the speed of My internal goal to Focus on an Existing mod devolping it and implement my ideas on it then Building The Independent Mod, Suprisingly we are in Phase-2 now(Implementing on Excisting Mod which already in 1648 period and have some units but not finishd mod).
    I Came,I Saw I Partially Differentiate

  3. #3

    Default Re: Imperium Total War(Still in Develpment)

    but Guess what its 1648 Mod

    I know and that mod is perfect absolutely amazing to play it. But nevertheless your mod starts in period of beginning of wars of Reformations which will culminate during 30 years war in 1648 mod. So to move ppl closer to or lets say to give sense of history i added those additional factions proposal so u could represent what would be intro for year1618 and beginning of 30 year war. Cuz as i said u could manouver event script toward 1618 easily by representing those factions as vassals of HRE in beginning and later they could split and become independent.

    Again if u had trouble with Discord i still offer my Teamspeak for mod section.

  4. #4
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    Quote Originally Posted by Shogun View Post
    but Guess what its 1648 Mod

    I know and that mod is perfect absolutely amazing to play it. But nevertheless your mod starts in period of beginning of wars of Reformations which will culminate during 30 years war in 1648 mod. So to move ppl closer to or lets say to give sense of history i added those additional factions proposal so u could represent what would be intro for year1618 and beginning of 30 year war. Cuz as i said u could manouver event script toward 1618 easily by representing those factions as vassals of HRE in beginning and later they could split and become independent.

    Again if u had trouble with Discord i still offer my Teamspeak for mod section.
    i think i just want after the reformation era just to represent that Unique Sense of Total War ,its just fantastic and About HRE i decided to make that Position by traits and scripted elections for now. and i will give some screenshots and some Gameplay Footage to ilustrate my ideas further but mostly after June due to some Diffuclties meanwhile and Exams.
    @shogun
    i Really want to make a better communication channel but chat only do you have any suggestions better than Discord ?
    I Came,I Saw I Partially Differentiate

  5. #5
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    update: Need help in translating names and units from russian,polish. if anyone is interested p.m me please.
    I Came,I Saw I Partially Differentiate

  6. #6

    Default Re: Imperium Total War(Still in Develpment)

    i Really want to make a better communication channel but chat only do you have any suggestions better than Discord ?

    Well as i said in pvt msg we have several clans in 6 different games across gaming community and for easier communication w/o using email to log or passwords i do think Teamspeak is better than Discord. Not to mention how easier is to jump from TS to TS by just tab new bookmark ts.

  7. #7
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    Quote Originally Posted by Shogun View Post
    i Really want to make a better communication channel but chat only do you have any suggestions better than Discord ?

    Well as i said in pvt msg we have several clans in 6 different games across gaming community and for easier communication w/o using email to log or passwords i do think Teamspeak is better than Discord. Not to mention how easier is to jump from TS to TS by just tab new bookmark ts.
    @Shogun sorry that i am not very active i have Exams till june but i will stil be partially active , i can try teamspeak bec the Discord is very bad
    I Came,I Saw I Partially Differentiate

  8. #8
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    update:making startpos and factions starting armies
    I Came,I Saw I Partially Differentiate

  9. #9

    Default Re: Imperium Total War(Still in Develpment)

    good good

  10. #10
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    Quote Originally Posted by Shogun View Post
    good good
    update:starting Fixing some units bugs and animations
    I Came,I Saw I Partially Differentiate

  11. #11
    KmanBEAST's Avatar Civis
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    Default Re: Imperium Total War(Still in Develpment)

    I didn't realize you had taken my advice on the Reformation, and honestly I didn't think you would! Thanks man! And I'm really glad you are going to be giving the OPTION to convert (same mechanic as Lithuania in the Teutonic expansion) to Protestantism, or keep the Catholic faith. It would definitely make cool scenarios with factions such as England, Scotland, Denmark-Norway (or Kalmar Union as it is in this mod), etc.

    I also like the faction selections. I personally didn't see as to why some were there in the first place, but then I realized this is a 16th century mod focused just on Europe, and it can afford to have the more minor factions like the Hafsids and Scotland. Glad to see the mod's moving along, I can't wait

  12. #12
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    Quote Originally Posted by KmanBEAST View Post
    I didn't realize you had taken my advice on the Reformation, and honestly I didn't think you would! Thanks man! And I'm really glad you are going to be giving the OPTION to convert (same mechanic as Lithuania in the Teutonic expansion) to Protestantism, or keep the Catholic faith. It would definitely make cool scenarios with factions such as England, Scotland, Denmark-Norway (or Kalmar Union as it is in this mod), etc.

    I also like the faction selections. I personally didn't see as to why some were there in the first place, but then I realized this is a 16th century mod focused just on Europe, and it can afford to have the more minor factions like the Hafsids and Scotland. Glad to see the mod's moving along, I can't wait
    I must Say that The mod is 1648 A.D and its ful of bugs bec its still a submod of (Potop mod) which already very very buggy thus i will optimize my scripts on it due to me having trouble of making a new Base folder stable than thee buggy one

    However, i have fixed many things and Added many things its playable and very Challenging maybe released at Summer if someone helped me on DB and translating the Traits and Ancillaries, all else is totally done.
    I Came,I Saw I Partially Differentiate

  13. #13
    isa0005's Avatar Campidoctor
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    Default Re: Imperium Total War(Still in Develpment)

    So wait... this mod will no longer be starting in 1400?

  14. #14
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    Quote Originally Posted by isa0005 View Post
    So wait... this mod will no longer be starting in 1400?
    No for Imperium is to be 1648AD.

    But Good News , i will start Making a 1350AD submod for SSHIP and i have permission and an Excellent support from my team.
    I Came,I Saw I Partially Differentiate

  15. #15
    isa0005's Avatar Campidoctor
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    Default Re: Imperium Total War(Still in Develpment)

    Oh cool! Well best of luck, can't wait to play your SSHIP submod, hope to play it soon!
    Last edited by isa0005; May 25, 2018 at 08:17 AM.

  16. #16
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    Quote Originally Posted by isa0005 View Post
    Oh cool! Well best of luck, can't wait to play your SSHIP submod, hope to play it soon!
    its not going to be anytime soon as it is still in draft and need many historical aspects and we lack DB members
    I Came,I Saw I Partially Differentiate

  17. #17

    Default Re: Imperium Total War(Still in Develpment)

    its not going to be anytime soon as it is still in draft and need many historical aspects and we lack DB members

    I sent What if...

  18. #18
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    UPDATE: added Download link for the base mod which the submod will use its map as a base ,please test the CAI, BAI

    p.s: it contains alot of bugs in this version but we need to see if you would like this map or not
    .
    I Came,I Saw I Partially Differentiate

  19. #19
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    Update: The Base Folder was corrupted due to my PC Disk Failure , i have no Backup on another folder . the 1 .4 GB of hardwork will restart again from scratch .
    Last edited by M.A.E; June 16, 2018 at 11:30 AM.
    I Came,I Saw I Partially Differentiate

  20. #20
    M.A.E's Avatar Miles
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    Default Re: Imperium Total War(Still in Develpment)

    Update1: Working on Changing Some Map locations and Settlements Accuracy but how do you prefer the names of regions (to be in native or just English as a Common) ?
    updtade2: making the Settlements have Both Native and English names (have an Idea of making every faction coquer a specific factions changes that city into conqueror native name but still wip)
    update3:The Poll seems to be in favor of 1400-1700 till now anyone interested to help by given some historical resources about the major characters and leaders of this era specifically in (Europe-Asia-Africa-Americas) to be as a role-play events chain
    Last edited by M.A.E; July 08, 2018 at 04:09 PM.

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