Hey guys,
The mod has been in a state of deep hibernation for a long time. There's 1-3 of us slowly deliberating on how to release what we currently have so that the additions and fixes can finally be accessed by the public. Most of us have moved on to other pursuits, I've nearly graduated from university and will be busy with my career in the long run, so there's some difficulty in trying to construct a patch notes list and condensing everything we have into one releasable package.
At the moment we have some very major texture and model updates, some bug fixes (though I wasn't involved in these so can't be precise with regards to what and how much was fixed), and some general tweaks here and there that were intended for implementation in 5.2. I'm going to try to assemble as many of us as possible over the coming weeks for a run-down of who can and wants to do what, and then maybe we can also give a definitive outlook on the future of the mod post-5.2.
If everything goes to plan, we might be able to launch the next patch by mid-late march. If I fail to get in contact with most or all of the responsible team members, it could be difficult from a mod ownership standpoint to push ahead with a release on my own, but I'll do my best to see to it that we don't sit on unnecessarily locked-up files that no one will ever see.