See page 10 for a current feature list.
Kushan
See page 10 for a current feature list.
Kushan
Last edited by Kushan; July 01, 2007 at 11:39 PM.
Under the patronage of Silver Guard
I dont think England should have acess to early period crossbow units, I would like to see them have a milita longbow unit which should only be recruitable in Wales to begin with. If that is possible.
This is just a general outline, not the specific on faction by faction...yet.I dont think England should have acess to early period crossbow units, I would like to see them have a milita longbow unit which should only be recruitable in Wales to begin with. If that is possible
The longbow will probably be a milita/regional in the early era, then will become a main unit in the high era. Using events/resources, we have ALOT of leway on what we can do unit wise. We can instroduce events, such as the marius reforms in RTW that can totally change a factions available units. As for crossbows, the English wont get access to any CB units, except through mercenaries and maybe regionals. They saw it as unnoble....unlike the rest of Europe lol
Kushan
Under the patronage of Silver Guard
Excellent, If you want any help changing things Ill happily give it a shot, although I have never done MTW mods before.
Only going for two Era's or the standard three from MTW1? Early, Late and High?
Going to have 3 eras. but they wont coincide historically with the eras. If they did we would have to start the game in ~500AD and go to 1500, and thats just way to many turns. The eras will coincide with major events, each will last ~200-300 years. For this version I looking at a simple generic units list, with a few uniques, from there I will be going faction by faction (in later version) and redoing the list on a faction basis. I haven't decided exactly what events are going to change eras, there will probably be alot of smaller events that will add/remove units, instead of one big events.
I should have the NE units done today or tomorrow, including the Spanish.
Kushan
Under the patronage of Silver Guard
Hello,
Can you please consider adding burrek's "Unique pattern designs for each nation"? I am now adding this to your mod as I think it greatly improves the early skins.
DF
Great that you are adding new units, but cities should have access to professional units such as Pikemen, arounred pikemen, and halberdiers. And where are gunners?
Under the patronage of Rhah and brother of eventhorizen.
Erm, why have you removed the unit list?
Under the patronage of Rhah and brother of eventhorizen.
I'll upload the spreadsheet when I'm done.I'm not gonna be uploading at the moment because its in a very confusing spreadsheet.![]()
Kushan
Under the patronage of Silver Guard
Yes, Burreks mod will be included in v2.0.
Kushan
Under the patronage of Silver Guard
Kushan
It seems you have mostly dealt with bugs,tech support and helping users sort them out.
I just wanted to say I have been playing v1.1a for the past two weeks as the Scilians and have really enjoyed your modthe AD map and extra regions reflects the period well.I have a campaign with DLV...HRE ongoing as well but now prefer your mod over it.I have found RofK excellent and very historically accurate...I am very eager to try v2.0 and understand your hold out for v09.2 AD.
So my thanks for all your great work ...despite a rocky start you have a excellent mod going.
Salut![]()
Thanks Germanicus
As for v2.0, I've updated the first post again, with some generalized unit info. v2.0 will probably have a lot less units the vanilla, just because CA followed the tradition tech tree style game play, which isn't exactly historically accurate. Units will be generic by region so to speak. For v2.1, I'll go through faction by faction and narrow down the list a bit more accurately.
Kushan
Under the patronage of Silver Guard
Hello again,
Have you evaluated mongolwarrior's Realistic Building Tree mod? It appears to be a decent idea and shouldn't be hard to merge.
Also, Ultimate AI Mod is now up to version 1.0 and appears to have added some good updates. If I can't wait for your next release =o) how easy would it be to update your included Ultimate AI Mod 0.7 to version 1.0?
Regards,
DF
Rise of Kings+UAI 1.0 = Total Awesomeness! Congrats to you Kushan for RoK!
Oh, and I find the altered names of factions fine!
Last edited by DrIstvaan; January 13, 2007 at 11:18 AM.
So I've decided to work a new patch while I'm waiting for AD v0.9.2. It should be up in a few hours.. Its focus is only to update a few of the included mods.
The v1.2 Patch will:
- Updated Darth Mod to v1.2 with Darth Mod Open Source 01-12-07
- Updated Ultimate AI to v1.0
- Updated Titles, Civil War, Princesses, Privy Council to v1.7
- Updated Orientis's Vices and Virtues to v1.2
If AD doesn't come out within the next few days, I'll use AD v0.9.1 as the base for this version.
Kushan
Under the patronage of Silver Guard
Awesome! But... I suppose it isn't compatible with saves (Titles, Civil War... itself isn't), is it?
Last edited by DrIstvaan; January 15, 2007 at 04:14 PM. Reason: Coorection
Haven't tested it, but I would say no (AI changes, etc).
Kushan
Under the patronage of Silver Guard
Mate ure the best, been playin rise of kings
heres some suggestion from a fella from the land down under
1 add burreks early and high texture for soldiers, also the general and capt texture as well
2 lates version of UAI and DARTH MODS
3 Garisoon script from the russian dude cant remmeber somwhere in theese website
4 wait for AD .92 official
5 r u using horsearher blood mod ( I want gory blood)
6 Add the Teutonic order by zelph
7 probaoly the reskin of hre knights or the byzantine empire your chioce
8 scripth like the one in LTC where the ai dont get bankrupt
9 like your idea of local army for specific faction
10 raise kings purses or faction start up money
11 more splash screens
12 2 turns per year
I just like mods when there are all in one package mate
wait theres more
13 mongolbuilding tree
still looking for more suggestion![]()