Hi,
I am playing a Boii campaign on v2.3. I noticed that the player can build Migration government and then a colony. However, when the Migration government is latter destroyed, the colony continues to operate. As a result, the player can use the main benefits of Migration and not suffer the drawbacks. For example, I now have a town with military occupation which can recruit colonist units. It makes sense that if I revert to Allied government I would have the benefit from its own unit recruitment and better building options together with the colony rooster and its cultural benefit. Heck, if I build an Allied Oligarchy, I will have a double the cultural benefit.
I've tried only with the Boii, but I don't see why this is not applicable to all other colonist factions.
Should this be fixed somehow, or do we assume that having the colony building is fair game - after all, building the Migration government cost time and resources.
Cheers,
Nick



