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January 03, 2007, 01:52 PM
#1
Rise of Kings v2.0 Beta 3 Download
See THIS thread for a general overview of Rise of Kings and to give feedback
See THIS thread to report any bugs or errors you encounter
Download Links (Beta 3):
FileFront
General Sun
Sorry no patch this time
INSTALLATION:
I suggest installing this into a fresh M2TW folder, that is NOT unpacked.
I. Install Medieval II Total War
II. Install Medieval II: Kingdoms
III. Run the Rise of Kings installer. Target your main M2TW folder. There is no need to make a sub folder, the insatller will do it automatically.
IV. Run the Rise of Kings.bat (located in your insatallation directory), to play Rise of Kings. You must start the game using this or the game will start using vanilla. I suggest creating a
shortcut to this and placing it on your desktop.
CHANGE LOG:
v2.0 Beta 3 (091607)
- Converted to Medieval 2: Kingdoms using Retrofit Mod v1.0
- Updated Real Combat to v1.3 (091507)
- Removed border lines on the campaign mini map
- Removed the Americas and Aztecs from the game
- Removed Timurids
- Removed AD Garrison Script (It was causing the majority of lag most players were experiencing. I will be rewriting the script for future versions)
v2.0 Beta 2 (08042007)
- Updated BBB to v2.1
- Updated Real Combat to v1.2.1
- Updated Ghost Helmet Fix to v1.2
- Added 4tpy Script
> Changed the campaign end date to 1330 (1000 turns)
> Changed event dates to go account for the script
> Removed events that did not happen during this time frame
- Added Byg Supply and Command 2
> Adds a supply/logistic system for the player only
v2.0 Beta 1 (07152007)
- Added Anno Domini v0.9.2B
- Merged AD 0.9.3b campaign script
- Removed AD title system (replaced with BBB)
- Added Blood, Broads, and Bastards v2.0
- Added Ultimate AI v1.5
- Added Ultimate Battle AI v1.1
- Added Real Combat Release Candidate 070507
- Added Burreks Knights and Knaves v0.9.5
- Added Sky + Blood Mod v1.0
- Added Ghost Helmet Fix v1.1
- Added AI Sight Bonus Trait (+5 to LOS for AI only)
CREDITS:
- I would like to thank the following people for use of their mods:
- Re Berengario I (Anno Domini)
- Shaba Wangy (Diplomacy)
- DariusEG (Combat Mechanics)
- Dearmad and Pnutmaster (Blood, Broads, and Bastards)
- Darth Vader (DarthMod)
- Lusted (Lands to Conquer)
- Zxiang1983 (Bug Fixes, Ghost Helmet Fix)
- Zephrelial (Era and Generals)
- GrandViZ (Ultimate AI, Ultimate Battle AI)
For more information and the latest version please see the Ultimate AI Forum: http://www.twcenter.net/forums/forumdisplay.php?f=301
- Orientiss (Vices and Virtues)
- The_Mango55 (Byzantine Reskin)
- Horsearcher (Sky + Blood Mod)
- Derdrakken (Dues Lo Vult Field Script)
- Burrek (Unit Textures)
- Point Blank (Real Combat)
- Serious Samurai (Real Combat Polearm Mod)
- Candelarius (Medieval 2 Lite Mod)
- Byg (Supply and Command)
- Unspoken Knight (Retrofit Mod)
- ER for his guide on MTWII modding and how to get mod switch to work
- Everbody on the TWC and totalwar.org forums for their support
- File Front and File Planet for file hosting
- General Sun for opening his servers for hosting
- The Creative Assembly and SEGA for creating such an awesome game and their support for modders
COPYRIGHT/LEGAL:
© 2006 The Creative Assembly Limited. Total War, Medieval II: Total
War and the Total War logo are trade marks or registered trade marks
of The Creative Assembly Limited in the United Kingdom and/or other
countries. SEGA is registered in the U.S. Patent and Trademark Office.
SEGA and the SEGA logo are either trade marks or registered trade marks
of SEGA Corporation. All rights reserved.
The mods included are the work of their original creators, I only take credit for combining them so they will work together and making my own personal changes. If you wish to use any of the included mods in your own mod, please contact the original creator.
This mod is provided as is, I will not be responsible for any damage installing or playing this mod may cause. However If you do encounter a bug/error, please to report it. I will do my best to find a solution or solve it in the next version of the mod.
Kushan
Last edited by Kushan; October 23, 2007 at 01:03 AM.
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September 17, 2007, 01:23 AM
#2
Re: Rise of Kings v2.0 Beta 3 Download
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October 22, 2007, 11:16 PM
#3
Re: Rise of Kings v2.0 Beta 3 Download
FileFront removed the file for some reason. I am re-uploading beta 3 now.
Thanks,
Kushan
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October 23, 2007, 01:03 AM
#4
Re: Rise of Kings v2.0 Beta 3 Download
The FileFront link is back up.
Kushan
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