
Originally Posted by
QuintusSertorius
Effectiveness is not as simple as stats alone. Thanks to CA in their infinite wisdom deciding WYSIWYG should apply to the combat engine, animations are a significant element of performance. One of the big changes to 2.3 was the revision of overhand spear (overpowered -slowed down) and sword/axe (underpowered - sped up) animations to balance them better.
There are properties relating to the weapon itself which bely whatever the attack number is as well, such as spears getting bonuses against cavalry and being worse against infantry (part and parcel of the light_spear attribute).
Most of the clubmen and axemen are levies or at best highlanders/semi-professionals, which is reflected in their overall stats. Clubs are not a great weapon, which is why their attack is so low. I'm not really concerned with how some cheap units perform, for the most part.
The Nabatu Royal Guard are a smaller unit, which can have a big impact on performance in melee. The Phaezaegashka are regular-sized. The two use different animations, though one is derived from the other. So the real question is what test did you perform, and what was the outcome?