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Thread: Unrest & Squalor ?

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  1. #1

    Default Unrest & Squalor ?

    What exactly causes these and how can I minimize it ? Those are the 2 major factors that usually turn any prospering growing city into a stagnant if not rebellious city.

  2. #2

    Default Re: Unrest & Squalor ?

    The most important thing to relieve squalor is to upgrade your settlement walls asap. When the peons get too crowded they become dirty. The next
    most important thing to combat squalor is to build the city hall line of buildings. These offer a health bonus.

    There are many building types that increase happiness....religeous buildings,
    the city hall chain again, the town hall chain, and the inn chain.
    "oooh a gypsy wind is blowing warm tonight, sky is starlit and the time is right. Now you're telling me you have to go...before you do there's something you should know." - Bob Seger

    Freedom is the distance between church and state.

  3. #3

    Default Re: Unrest & Squalor ?

    Doesnt work to be honest, the buggers are never happy





  4. #4

    Default Re: Unrest & Squalor ?

    Quote Originally Posted by Valiant.x View Post
    Doesnt work to be honest, the buggers are never happy
    I would beg to differ. The key is not to wait until squalor and unhappiness get out of hand, but to continually work on keeping the relevant buildings up to snuff BEFORE then.
    "oooh a gypsy wind is blowing warm tonight, sky is starlit and the time is right. Now you're telling me you have to go...before you do there's something you should know." - Bob Seger

    Freedom is the distance between church and state.

  5. #5

    Default Re: Unrest & Squalor ?

    Well, I'm talking about my capital. I put full focus on pursuing financial and military structures and kinda abandoned the rest. While my economy is pretty robust and I'm drawing in a great deal of cash per turn to pay for my armed forces and keep most cities building up, the capital and several other cities are now abit full of squalor and some decent unrest. There are no spies anywhere close to the capital so how come there is so much unrest ? How do I get rid of that as well as prebuilt squalor ?

  6. #6
    Papal_Knight's Avatar Biarchus
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    Default Re: Unrest & Squalor ?

    Quote Originally Posted by Mikelus Trento View Post
    I would beg to differ. The key is not to wait until squalor and unhappiness get out of hand, but to continually work on keeping the relevant buildings up to snuff BEFORE then.
    that is the key. that, and a BALANCED approach. Mind "the big four": economy, diplomacy, religion, and military.


    Tuitio Fidei et Obsequium Pauperum

  7. #7

    Default Re: Unrest & Squalor ?

    What happens when you reach the maximum size of walls/castle for your settlement?
    Do the squalor/unrest level continue to rise until they reach 80%/80% ?
    (cause no way to limit it at that stage, as you cannot build new buildings anymore...)
    Et on lui pelera le jong
    Comme au bailli du Limousin
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    Qu'on a pendu avec ses tripes

  8. #8
    craziii's Avatar Protector Domesticus
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    Default Re: Unrest & Squalor ?

    unrest are cause by enemy spies, squalor is cap at 80% always, so is distance to capital. if you can over come 160% with your garrison + buildings then you are good to go with a large empire.

  9. #9

    Default Re: Unrest & Squalor ?

    When the loyalty gets too low the easiest thing is to move out the army from the city and let it rebel. The turn after you siege the city and when you take it back exterminate the population. It's nearly impossible to keep the biggest cities happy even with full stacks armies inside.

  10. #10

    Default Re: Unrest & Squalor ?

    I have many cities at ZERO pop growth and population around 30,000 - 40,000 because I tax at MAXIMUM possible. I build all buidling to keep em happy and I build them before they people get pissy. Try that.
    I only have 4-6 free upkeep militia units.

    Some cities I tax at maximum but they still grow at 3-4 percent!

    Be glad that this isnt anywhere near as bad as ROME Total SQUALOR.

    Interesting Note - the distance to capital negative traits dimished when i built government buildings like city hall, and the like.???
    “America will never be destroyed from the outside. If we falter and lose our freedoms, it will be because we destroyed ourselves.”

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  11. #11
    Beiss's Avatar Nemo nascitur...
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    Default Re: Unrest & Squalor ?

    I hate the squalor thing, too. Eventually, the only way to get rid of it is by letting the settlement rebel and then exterminate the population in it, as Panzerfaust suggested.

    I wish there was a "kill the poor people" button for each settlement...
    Under the patronage of Halie Satanus, Emperor of Ice Cream, in the house of wilpuri

  12. #12
    Papal_Knight's Avatar Biarchus
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    Default Re: Unrest & Squalor ?

    I have had huge cities. little problem with happiness or squalor as long as there are max gov't buildings, max "happy" buildings, max cathedrals and moderate taxation. works great.


    Tuitio Fidei et Obsequium Pauperum

  13. #13

    Default Re: Unrest & Squalor ?

    I have a problem:

    As Scotland, I conquered the British Islands. I moved on to Caen to exterminate the English. I conquered Bruges and Antwerp to the Rebels. After suffering some stupid pityful attacks from France (no offence to any French reading this), the damned Danish attacked Antwerp (again, no offence) and conquered it. I reconquered it in 2-3 turns. This was in about 1200. I made peace with Denmark and France. Some turns later, I am at about 1350, leaving only one territory to France and buying Navarre and Zaragosa to the Portuguese and Spanish, plus conquering Sardinia and Corsega, Antwerp is falling under constant unrest, although it has the Green Face Icon. I don't understand this. I was infiltraded by two or three spies meanwhile, but is that enough???

    Help me, please!

    Lord Sigilus
    "God forbid that I should go to any Heaven where there are no horses" - R.B. Cunningham-Graham

  14. #14

    Default Re: Unrest & Squalor ?

    How does one get rid of spies causing unrest?

  15. #15

    Default Re: Unrest & Squalor ?

    Quote Originally Posted by Dr Colossus View Post
    How does one get rid of spies causing unrest?
    you have to put one of your own spies in to counterspy after which the enemy spy is unable to infiltrate. I do believe however that your spy has to have the same or higher rating than that of the enemy spy in order to get him out, not sure.
    ¡Vosotros no podrán parar la inquisición Española!

  16. #16

    Default Re: Unrest & Squalor ?

    What do you mean?
    I think you misunderstood me. I said that those two or three spies CAUSED the unrest, probably. I'm not sure...

    "God forbid that I should go to any Heaven where there are no horses" - R.B. Cunningham-Graham

  17. #17

    Default Re: Unrest & Squalor ?

    Hi, i Know this is game is pretty old but i just started playing it.
    there are few steps by which you can have Good (not perfect settlement) without doing much or using cheats etc..
    Step 1 : DO NOT GARRISON Generals or Heirs or any Commanders who are good in Command Stats ! (They usually don't have much in Management stats in very rare cases some mite have)
    Step 2 : Use Generals / Commanders which Good With Piety,Management, Authority(Kings) For Garrison in Cities/Town. (The Sons of these Generals will mostly have the same stats in management so you can use them run more cities/town)
    Step 3 : Now for Handling Squalor or Unrest / Insurgents
    Squalor : Roughly meaning Unhygienic Conditions due to excess of population, easy way to handle this problem Upgrade walls town hall etc or if your fully upgraded to huge city then keep on recruiting a really cheap unit with less upkeep by setting its rally point somewhere else and then disbanding it(yes you will have to do this you may loose some money but its worth retaking the city and extermination of population which may lead to reduced income and negative traits for generals Devastation to city and so on...
    Unrest : there are multiple reason for this Status in settlement it appears due to squalor or lack of religion in settlement (also called as religious unrest)
    Insurgents : this is basically means there are spies in your settlement get our own spies and assassins in that settlement and the enemy spies or assassins will caught in a few turns
    HAPPY GAMING

  18. #18

    Default Re: Unrest & Squalor ?

    You do not lose population by recruiting units in Medieval 2.

  19. #19

    Default Re: Unrest & Squalor ?

    Quote Originally Posted by Infidel144 View Post
    You do not lose population by recruiting units in Medieval 2.
    Correct. Otherwise castles would be lacking in manpower.

    One way of delaying the increase in squalor is to avoid building farm upgrades. They can give you a nice income, but they become a nuisance when you can't max taxation rate in your cities and you will have to invest even more in public order buildings.

  20. #20
    Delvecchio1975's Avatar Primicerius
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    Default Re: Unrest & Squalor ?

    Dezamedwars answered a post of 8 years and 53 days ago. Necrophilia in all its glory.
    Science flies you to the moon.
    Religion flies you into buildings.

    Victor Stenger


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