How do I change these so they have bows and a secondary archer attack?
DMB;
type highelf_spearmen
skeleton fs_fst_spearman
indiv_range 40
texture carthage, data/models_unit/textures/WHTW_HIGHELF_SPEARMEN.tga
texture numidia, data/models_unit/textures/WHTW_DARKELF_SPEARMEN7.tga
model_flexi data/models_unit/WHTW_HIGHELF_SPEARMEN_HIGH.cas, 15
model_flexi data/models_unit/WHTW_HIGHELF_SPEARMEN_MED.cas, 30
model_flexi data/models_unit/WHTW_HIGHELF_SPEARMEN_LOW.cas, 40
model_flexi data/models_unit/WHTW_HIGHELF_SPEARMEN_LOWEST.cas, max
model_tri 800, 0.5f, 0.5f, 0.5f
EDU;
type highelf spearmen
dictionary highelf_spearmen
category infantry
class spearmen
voice_type Light_1
soldier highelf_spearmen, 28, 0, 1
mount_effect horse +8, camel +8
attributes sea_faring, hide_improved_forest, can_sap, hardy
formation 1, 1, 2.5, 2.5, 6, square
stat_health 1, 0
stat_pri 8, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 , 1
stat_sec_attr no
stat_pri_armour 6, 7, 1, metal
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 5
stat_food 60, 300
stat_cost 1, 180, 170, 500, 500, 410
ownership carthage
Sorry for bombarding with n00bish questions,
Thanks






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