I'm just curious.
I'm just curious.
Depends what you mean?
Mr.Jox of Rise of Mordor for TW Attila has created a rigid_model_v2 converter.
http://www.twcenter.net/forums/showt...Converter-v1-1
In the past day or two, modders have worked out how to import custom models into Total War Warhammer, but there's a possibility it'll be shut down by CA/Games Workshop.
Assigning textures without a HEX editor?
Last edited by The Great Khan of Rome; December 23, 2017 at 08:49 PM.
Why'd you need any new development on RMV2 format for ROME2 when I've explored like the whole file format here
The page doesn't contain everything I've explored but all the needed info you want is out there.
Want to assign textures without hex - download my tool, convert your asset, import it to 3ds max, create new material with desired textures, apply material onto imported mesh, export envelopes in skin modifier, remove current skeleton and import->merge vanilla skeleton from ass.kit (still sure you don't want to use hex?), load saved envelopes to new skeleton (presumably adding all bones that were previously in that modifier from the new skeleton), export -> convert with bob.
As you can see hex editting is way more easier but less flexible.
Last edited by Mr.Jox; December 24, 2017 at 02:32 AM.
Can you make a tutorial on that one day? It would quite helpful. Also, what about new animations? Can you point me to a tutorial about that?
The problem with all that sort of thing is simple: people don't want to bother with such complex things and they would rather make one more ontop of million previously made "unit mods" where they simply combine different vanilla parts and mods of that kind. It makes complex tutorials become not interesting and attractive to most modders and so people who know how to do this is simply not interested in making such tutorials as how to modify rmv2, how to bring brand new skeletons ingame, how to bring brand new animations and entities ingame. People just talk how not moddable Attila is and they forget - the only thing you can't mod is audio/video(for now) and campaign. But even for campaign there are people who know how to move settlements, change borders and more.
In other words, no there is no tutorials how to do that