This is the code for the Saba reforms in the campaign script of v. 2.3:
Code:
monitor_event CharacterTurnEndInSettlement FactionType f_saba
and DistanceCapital < 3
and PopulationOwnReligion < 30
and SettlementBuildingExists > saba_clients
set_event_counter ecSabaImperial 1
historic_event HE_SABA_IMPERIAL factions { f_saba, }
set_religion f_saba rel_c
terminate_monitor
end_monitor
So lets break it down:
- You need to have a character, probably a family member end his turn in a settlement.
- The settlement needs to be in a region neighbouring the capital or in one of the neighbours neighbours regions (I think this is what it means with distance less than 3). The settlement needs to be less than 3 tiles away from the capital.
- The settlement must have less than 30% of your religion, which is eastern tribal at the start.
- The settlements government building has to be higher level than saba_clients, which would be saba_bond or saba_royal (don't have a localisation for these buildings sorry!).
I hope this helps