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  1. #1

    Default Re: Campaign ai

    It's not isolated to settlements. Started a new game earlier and moved an army to Appolonia, adjacent to the bridge, and declared war on Epirus. On the very next turn they attacked (again, over the bridge... silly AI....) and combat odds showed they had a very poor chance of victory. Their only other settlement in southern Italy was being besieged by Rome, so perhaps they were trying to pull off a miracle. So I suppose the desperation scenario might still apply.

    In any case it's not a huge deal. I suppose I can put in the fix, restart and try to get the same scenario to unfold when I get a chance.

  2. #2

    Default Re: Campaign ai

    The AI does a lot of different things when they consider themselves in a "last stand" situation.

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  3. #3

    Default Re: Campaign ai

    Been doing some testing and it definitely seems like something is going on. Either the AI is more aggressive since the latest game patch (patch 18) or something has changed with the way they consider when to attack, especially settlements.

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  4. #4

    Default Re: Campaign ai

    Thinking they changed something in the base game patch?

    I couldn't get the same scenario to unfold so no luck there. Not that this is exactly surprising given how events rarely unfold the same way from game to game. Sparta did attack an army in the field with a very slim chance of victory in the restarted game, however. It certainly feels like the AI is more willing to take chances with lower battle odds.

  5. #5
    Joysong's Avatar Miles
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    Default Re: Campaign ai

    Quote Originally Posted by Iridium31 View Post
    Thinking they changed something in the base game patch?

    I couldn't get the same scenario to unfold so no luck there. Not that this is exactly surprising given how events rarely unfold the same way from game to game. Sparta did attack an army in the field with a very slim chance of victory in the restarted game, however. It certainly feels like the AI is more willing to take chances with lower battle odds.
    yea it needs a bit tweaking but some parts i actually like. brings some surprising stuff. i see that AI allies help each other more out then before

  6. #6

    Default Re: Campaign ai

    Why CA would not mention about those changes in a patch notes? I don't remember them talking about this.

  7. #7
    KAM 2150's Avatar Artifex
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    Default Re: Campaign ai

    You would be surprised how many things that changed without putting it in patch notes
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  8. #8
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Campaign ai

    Quote Originally Posted by KAM 2150 View Post
    You would be surprised how many things that changed without putting it in patch notes
    I'm surprised they haven't changed the name of the game yet to something like ''Total Rawwwr'' AI couldn't get worse.

  9. #9

    Default Re: Campaign ai

    Its actually scary how much is changed without comments

    We can keep an eye on things. Overall I think its good if the AI is smarter/more aggressive but perhaps it means we can turn down our aggression settings for some factions a bit (so not all are at max). Previously they all pretty much had to be at max to get any sort of decent behavior out of them. I don't want to change anything just yet, but its worth monitoring.

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  10. #10
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Campaign ai

    Quote Originally Posted by Dresden View Post
    Its actually scary how much is changed without comments

    We can keep an eye on things. Overall I think its good if the AI is smarter/more aggressive but perhaps it means we can turn down our aggression settings for some factions a bit (so not all are at max). Previously they all pretty much had to be at max to get any sort of decent behavior out of them. I don't want to change anything just yet, but its worth monitoring.
    I'll run a set of test games probably during the night and let you know about general aggression etc
    But maybe it's just a random aggressive behavior.
    Last edited by ♔Greek Strategos♔; December 21, 2017 at 02:10 PM.

  11. #11

    Default Re: Campaign ai

    I can confirm that the fix you posted seems to have dealt with the suicidal AI. At least I haven't seen any AI attack below 50% autoresolve win chance.

  12. #12

    Default Re: Campaign ai

    Ok, thanks for trying it out!

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  13. #13

    Default Re: Campaign ai

    Reduced suicides slightly for me but still see these happening quite often

  14. #14
    Sixt's Avatar Civis
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    Default Re: Campaign ai

    Thank you for the fix, will try it tonight. Hope it changes the ai behaviour :-)

  15. #15
    Sixt's Avatar Civis
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    Default Re: Campaign ai

    I see no changes in the suicidal behaviour of the ai after fix, it still makes alot of weird attacks :-(
    I have put some attachements to show some weird attacks of the ai.
    Hope you can fix this.

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  16. #16

    Default Re: Campaign ai

    Weird I have never seen them do it with odds that bad. Although the naval thing may be a separate issue I am not sure.

    Honestly I don't know what it could be exactly. We changed absolutely nothing with the CAI or the autoresolve in any of our updates recently. So maybe it is something they did in the game itself.

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  17. #17

    Default Re: Campaign ai

    Yeah, I think the naval thing is separate. I've seen the AI do naval assaults with odds this bad before - long before this update. Maybe something to do with naval unit stats, not sure.

  18. #18
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Campaign ai

    Quote Originally Posted by Dresden View Post
    Weird I have never seen them do it with odds that bad. Although the naval thing may be a separate issue I am not sure.

    Honestly I don't know what it could be exactly. We changed absolutely nothing with the CAI or the autoresolve in any of our updates recently. So maybe it is something they did in the game itself.
    Quote Originally Posted by Augustusng View Post
    Yeah, I think the naval thing is separate. I've seen the AI do naval assaults with odds this bad before - long before this update. Maybe something to do with naval unit stats, not sure.
    I can confirm the Naval thing too.

  19. #19

    Default Re: Campaign ai

    Yeah its because of our various naval effects I think, but still its weird the AI can't see that ahead of time. Also, sometimes the AI will attack if in "desperate" situations. So its hard to tell exactly when so many campaign scenarios are possible.

    I do think something is going on with the AI at a base level anyway since the update. Maybe they were made more aggressive for the new campaign since CA realized that larger empires don't do anything

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  20. #20
    Sixt's Avatar Civis
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    Default Re: Campaign ai

    I dont see any difference in land or naval battles. it does the same suicidal attacks either way, and it doesnt retreat at even you have 20 strength army attacking an 2 units in the open. It feels really broken

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