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Thread: Importing animations from Attila to Rome

  1. #1

    Default Importing animations from Attila to Rome

    Is it at all possible? Cant find anything on the subject

  2. #2
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Importing animations from Attila to Rome

    Yep it is, what animations in particular? This tutorial I made a while ago might help you a bit pending more info.


    I thought Attila animations were the exact same as Rome 2's barring a few buggy animations though.



  3. #3

    Default Re: Importing animations from Attila to Rome

    Thank you I will watch this video later on. Basically trying to export to Rome 2 rome_man_lance_sword_bow_composite_horse animation that would enable unit to use lance, sword and bow. Copied animation and fragments from Attila to new Rome 2 pack made in PFM. Rome will not start - CTD and this error message:

    [IMG][/IMG]

  4. #4
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Importing animations from Attila to Rome

    Probably be best to just make that animation using the Rome 2 animations. My video covers how to do that or I could attempt it for ya in like 10 hours...



  5. #5

    Default Re: Importing animations from Attila to Rome

    Very informative video but sadly its not helping me. Unlike Attila Rome 2 will not allow 3 weapons animation for the units. Based on animations fragments I tried :

    version 1




    animation_table rome_man_lance_sword_bow_horse
    {
    skeleton_type rome_man_game
    skeleton_type_cinematic rome_man


    mount_table rome_mount_horse_sword


    fragment rome_man_unarmed_fragment
    fragment rome_man_cinematic_fragment
    fragment rome_man_sword_fragment
    fragment rome_man_sword_matched_combat_fragment
    fragment rome_man_bow_fragment
    fragment rome_horse_rider_fragment
    fragment rome_horse_rider_sword_fragment
    fragment rome_horse_rider_sword_matched_combat_fragment
    fragment rome_horse_rider_lance_fragment
    fragment rome_horse_rider_bow_fragment

    }

    CTD on loading custom battle screen

  6. #6
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Importing animations from Attila to Rome

    In Rome 2's data.pack go to animations - animation_fragments and make sure Rome 2 actually has each of those fragments that make up the animation.



  7. #7

    Default Re: Importing animations from Attila to Rome

    All fragments are in the data pack .Maybe its not possible to use three weapons animations in one model

  8. #8
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Importing animations from Attila to Rome

    I finally remembered to make this mod for ya. Here you go.
    https://drive.google.com/open?id=1lU...Dwbem2c2MeBieM

    I've made an animation called rome_man_lance_bow_sword_cavalry and I've assigned it to Greek Companion Cavalry (available as Macedon). At the moment, the cavalry use skirmish mode, so they'll automatically run away from enemies that get too close and you have to toggle their melee mode ON. If you don't want this, go to land_units_tables and change the class from cav_mis to cav_shk



  9. #9

    Default Re: Importing animations from Attila to Rome

    many thanks I will try in couple of days when get more time for tests

  10. #10

    Default Re: Importing animations from Attila to Rome

    It works perfectly Thank you so much

  11. #11
    Benjin's Avatar Artifex
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    Default Re: Importing animations from Attila to Rome

    I'm trying to do the same thing but with the "spy_male" campaign agent animations, as part of a project to import the male spies from Attila (they can't use the Rome 2 "spy_male" animations / skeleton). I managed to get the Attila male spies out of the T-Pose, but they've turned into the monstrosity in the image below (the rigid_model_v2 shown is "roman_spy_02" from Attila, supposedly using Attila's animations and its "spy_male" skeleton). Does anyone know what's going on?

    Last edited by Benjin; August 08, 2018 at 06:03 AM.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

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