Results 1 to 20 of 60

Thread: *STATE OF THE MOD*

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    UMCenturion's Avatar Ducenarius
    Join Date
    Nov 2007
    Location
    Atlanta
    Posts
    914

    Default *STATE OF THE MOD*

    OFFICIAL UPDATE - DECEMBER 2017
    Good Day All.

    Would like to update you all on the mod in progress. The last year has been struggle to get this completed. ABH, our mod leader has been a lot less active due to life circumstances that tend to get all of our modders. It has gotten to us all at one point. Reorganization of the mod team has been challenging as we all had our expertise in certain areas. ABH has the core knowledge of how the game should be built. With his absence, it has been a marathon of a learning experience. However, he is still around to assist in specific areas, and am greatly thankful for it.

    Before going into detail, I would like to discuss the emotional aspect behind this. I started playing Rome 1 12 years ago and was immersed in fun of it. With mods such as EB and RSII, it drove me to join the team and help create a game that would get as close to that initial nostalgic feel. With that said, we may have fallen short to this point, but I and the team are people of our word. We will get this released one way or another.

    Startpos Modding - This was the core of the slowdown since September. Due to an update by CA, creating a startpos file was beyond frustrating. I would like to thank Dresden from Divide et Impera for the help in fixing that. As of 1 week ago, startpos creation is back in business.

    Here are some things I in particular are working on, and some troubles we are navigating through.
    - Starting Armies - almost complete with unique starting generals. Some factions, such as Averci, Dalmatae, and Armenia are crashing when loading a campaign. Not sure, but confident in ability to correct this.
    - Battle loading - Petellius mentioned he has a crash when loading a battle. I dont forsee this being an issue going forward.
    - AOR recruitment - currently being mapped out, and will be implemented within a week
    - Rebel Factions - almost mapped out by ABH and will implement, hopefully in the next week.
    - Isolated Building icons
    - Generic Startpos Balancing
    - Ironing out battle map cities

    Items team members are working on, necessary to a campaign start:
    - Faction traits - starting faction traits need to be completed for a few factions
    - Technologies - ironing out raw implementation
    - Building effects - Work in progress, but Rome is completed
    - Descriptions - Some items such as units and building are incomplete, but assume this will be fixed soon.

    The items above are the core aspects to get this game running smoothly. I truly believe all if not most can be completed in the next month to two months. With that said, we MAY be ready for a full on internal test. At the very lest least, we would like to get something released in the near future, even if it only has 1 or 2 playable factions at first.

    My goal would be to get a base released, and rely on the community to help iron out things - either through testing or submods to implement.

    For those who are still around, thank you! We appreciate it, and intend for this to payoff in the end. I will be in and out of twcenter, but know that we are getting as much done as possible, with a lot of late nights full of caffine.

    Stay Tuned!

    Campaign Map Visuals
    Spoiler Alert, click show to read: 
    Last edited by UMCenturion; December 31, 2017 at 03:00 PM.

    Mod Lead - UI/2D Art - Custom Map Editing

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •