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Thread: Submod: new map

  1. #1
    20ninescene's Avatar Artifex
    Join Date
    Mar 2014
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    East-Flanders, Belgium
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    668

    Default Submod: new map

    Hi,

    I made a new map which is compatible with this mod (it's the same dimensions, but with much more detail).
    My new map files:
    Spoiler Alert, click show to read: 
    map_heights.tga
    Spoiler Alert, click show to read: 


    map_climates.tga
    Spoiler Alert, click show to read: 


    map_ground_types.tga
    Spoiler Alert, click show to read: 


    map_roughness.tga
    Spoiler Alert, click show to read: 


    map_features.tga (has edges around the coast to prevent the side-step CTD)
    Spoiler Alert, click show to read: 


    I've uploaded them to my google drive for you:


    To implement the map in The Greek Wars mod:

    -1- backup the base folder

    -2- extract the map into the base folder

    -3- remove map_climates.tga

    -4- rename 'map_climates_vanilla_compatible.tga' to 'map_climates.tga'

    -5- delete map.rwm

    -6- run the game


    DISCLAIMER: As I do not own the pathfinding of this map, you may use it under one or more of the following conditions:
    1. to play TGW
    2. you come up with your own pathfinding (pathfinding isn't one specific file, but you can modify it by opening or closing mountain passes or adding, moving or removing rivers, changing coastlines, etc.)
    3. ask the TGW team if you may use their pathfinding
    4. your mod is a submod of TGW (which this map is)
    5. your mod is a personal mod only


    Happy gaming!!!
    Last edited by 20ninescene; December 07, 2017 at 12:34 AM.

  2. #2

    Default Re: Submod: new map

    Amazing map!!

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  3. #3

    Default Re: Submod: new map

    Where's the download link? I don't see it.

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