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Thread: Fergana Mission (Baktria)

  1. #1

    Default Fergana Mission (Baktria)

    I was playing a campaign as Baktria and noticed that the Fergana mission (the mission to take Alexandria Eschate) never fired, I looked at the campaign script and saw that the mission had been set to only fired if

    if I_EventCounter Bak_mission1_success > 3

    but that counter will only ever be 0 or 1, is this mission disabled on purpose or was this just a typo?

    Also I just want to say thanks for all of your hard work on this, the mod is amazing. The passion and effort put in really show and this mod really brings the period to life

  2. #2

    Default Re: Fergana Mission (Baktria)

    There's a "timer" loop lower down which increases it:

    Code:
                if I_EventCounter Bak_mission1_success > 0
                    inc_event_counter Bak_mission1_success 1
                end_if
    You're not already independent, are you?

  3. #3

    Default Re: Fergana Mission (Baktria)

    No I wasn't independent yet, it was just a couple turns past the Repel the Sakas mission and I noticed that the Fergana mission hadn't fired yet, I took the city and wall building mission fired fine so I was just wondering if it was on purpose.

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