
Originally Posted by
Blothorn
If I am doing the math right, 5/4 and 12/0 cross over at 15 armor, substantially more than any infantry in the game. Right now AP weapons seem rather pointless unless justified by other stats: Spears (10 damage, typically 5 BvC) beat all other weapons against all cavalry--the 11/2 falx is worse against even the top cavalry armor (15). Against infantry, the basic 11/0 sword beats both the 5/4 and 7/3 axe against even top armor (11), and the 10/0 spear beats the 5/4 axe against almost infantry (tying at 9 armor, losing against the 21 units with 10+). About the only interesting AP weapon is the falx/rhomphaia/greatsword, which matches the best swords against infantry while beating them against cavalry (albeit still not matching spears).
Granted, weapon damage does not exist in a vacuum, and some of these units do have a place. (Note that the following is mostly based on spreadsheet analysis, most of my playing time has been vanilla ED since it came out).
- Most club units are absolute bottom-tier price, and probably justifiably horrible--the biggest exception I see are the Indian Macemen, who have above-average upkeep, below-average durability, and whose weapon holds them back from being an effective damage dealer (below-average even against 10 armor) despite their high MA.
- Most axemen have below-average upkeep, average MD, above-average MA, and below-average armor. This makes them decent flankers against heavy infantry. One exception I would call out is the Ethiopian Shock Infantry, which like the Indian Macemen is too expensive and fragile to justify merely-average damage. (Really, all 7/3 infantry costing more than 0.5/turn/man seem dubious except perhaps the Nakharar Thorax Swordsmen, who at least have durability in their favor).
- The Greatsword/falx units I think actually work--while their deadliness is of no benefit against infantry, they all have great MA and a top-tier weapon. The expensive ones are very much overshadowed by bonus-versus-infantry infantry that can match their offensive performance with better durability, but the cheap ones are very efficient in their role.