CTD I can't get around

Thread: CTD I can't get around

  1. Rad said:

    Default CTD I can't get around

    Carthage campaign. I end turn 103, then I get a crash. No way around it. Any chance of saving the campaign?
    eb.system.log.zip
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: CTD I can't get around

    You need to re-run the crash with trace enabled in your config.
     
  3. Rad said:

    Default Re: CTD I can't get around

    How?
     
  4. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: CTD I can't get around

    Quote Originally Posted by Rad View Post
    How?
    In your EBII.cfg, under [log] change from this:

    Code: [View]
    to = mods/ebii/logs/eb.system.log.txt 
    #level = * trace
    level = * error
    to this:

    Code: [View]
    to = mods/ebii/logs/eb.system.log.txt 
    level = * trace
    #level = * error
    Then run the game to get the crash and bigger error log. Once you've uploaded it, change your config back to how it was.
     
  5. Rad said:

    Default Re: CTD I can't get around

    Here we go. I do have to point out that, with the new tracer on, I used task manager to close med2, instead of getting a ctd message.

    eb.system.log.zip
    Last edited by Rad; November 29, 2017 at 03:53 PM.
     
  6. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: CTD I can't get around

    As I suspected it would be:

    Code: [View]
    22:44:24.687 [system.io] [info] exists:   found mods/ebii/data/ui/generic/bribed_portrait.tga (from: D:\medieval 2)
    22:44:24.688 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/018.tga (from: D:\medieval 2)
    22:44:24.688 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/018.tga (from: D:\medieval 2)
    22:44:24.688 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/018.tga (from: D:\medieval 2)
    22:44:24.688 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/018.tga (from: D:\medieval 2)
    22:44:24.688 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/018.tga (from: D:\medieval 2)
    22:44:24.688 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/018.tga (from: D:\medieval 2)
    22:44:24.688 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/018.tga (from: D:\medieval 2)
    22:44:24.688 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/018.tga (from: D:\medieval 2)
    22:44:24.688 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/008.tga (from: D:\medieval 2)
    22:44:24.688 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/008.tga (from: D:\medieval 2)
    22:44:24.689 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/008.tga (from: D:\medieval 2)
    22:44:24.689 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/008.tga (from: D:\medieval 2)
    22:44:24.689 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/008.tga (from: D:\medieval 2)
    22:44:24.689 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/008.tga (from: D:\medieval 2)
    22:44:24.689 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/008.tga (from: D:\medieval 2)
    22:44:24.689 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/008.tga (from: D:\medieval 2)
    22:44:24.972 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    Nothing. Look at the big gap between last trace and crash. Have you tried observing the AI turn with the fog of war turned off, following the AI moves to see exactly where it's happening?
     
  7. Rad said:

    Default Re: CTD I can't get around

    I have the "follow AI moves" option disabled. Can it be activated in an existing campaign?
     
  8. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: CTD I can't get around

    Quote Originally Posted by Rad View Post
    I have the "follow AI moves" option disabled. Can it be activated in an existing campaign?
    Yes, it can.