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Thread: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

  1. #81

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Ah yes ok sorry lol

  2. #82
    Civis
    Join Date
    Sep 2013
    Location
    Chicago,IL
    Posts
    138

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    great mod! congrats!
    are you planing on implementing any units from the 1212 mod?

  3. #83

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Thanks djangooo! No at the moment, I don't know how they are, nor do I have permission to use them.

  4. #84

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    i did not see that you put chain mail for the majority of soldiers it's good

  5. #85

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    I don't know what you're trying to tell me. In any case, I have retouched more than 200 units to avoid this original aspect of vanilla, which looked like they were in "pajamas".

    Sample of vanilla:

  6. #86
    Civis
    Join Date
    Sep 2013
    Location
    Chicago,IL
    Posts
    138

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    did you add new units or faction specific units?
    Looking forward to my first campagne

  7. #87

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Quote Originally Posted by Miguel_80 View Post
    I don't know what you're trying to tell me. In any case, I have retouched more than 200 units to avoid this original aspect of vanilla, which looked like they were in "pajamas".

    Sample of vanilla:
    yes but also i have the impression that there are more units with mails (more than in vanilla) possible? or am i mad lol? which be good because vanilla sucks lol

  8. #88

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Quote Originally Posted by djangooo View Post
    did you add new units or faction specific units?
    Looking forward to my first campagne
    Some, the main ones already are included.


    Quote Originally Posted by napoleon2905 View Post
    yes but also i have the impression that there are more units with mails (more than in vanilla) possible? or am i mad lol? which be good because vanilla sucks lol
    Yes, there are more coats of mail, as it should be. Going to war without coat of mail (minimum) is like going naked.

  9. #89

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    yes it's very well done! thanks! and the all playable factions in grand campaign is very good i don't understand why no other modders use this system to make more faction playable in aoc
    Last edited by napoleon2905; February 18, 2018 at 11:56 AM.

  10. #90

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Can you upload a non-steam link?

  11. #91

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    @napoleon2905: Possibly it's that it has not occurred to anyone or they would think that if they do it would give an error. I tried it because with Napoleon TW I did the same to play his campaigns with other factions.

    @alejandromachine: Doesn't work the Workshop?

  12. #92

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    You did well it's cool
    but do you think if it's possible to change lombard clubmen weapon to sword with pfm? i don't like clubs in fights with armoured units...

  13. #93

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    If they used those weapons, Why remove them? In addition, the Lombards already have swordsmen.

    To change the weapon, you need modify the VariantMesh file and then change the configuration with the PFM.

  14. #94

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Not sure if it's a bug or intentional but after 3 play throughs with Normandy and trying to be as nice as possible my faction leader gets the universally despised trait every single time!

  15. #95

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Hello Three Eyed Crow. That doesn't happen to me, nor I haven't created any script that provokes it. Could you do a screenshot?

  16. #96

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Yeah will do.

    it seems to be linked to advancing characters up the rank system domici, comes etc and also by stopping said characters from promoting themselves.

  17. #97

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Are you running it with another mod?

  18. #98

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    I've updated the "portrait" of leaders of each faction in the campaign selection menu. Now they have the same appearance of the character that appears in the campaign.







  19. #99

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    The Duchy of Normandy has been transferred to the group of "Central factions" and the Kingdom of Burgundy to the group of "Frankish factions".
    Last edited by Miguel_80; June 02, 2018 at 10:25 AM.

  20. #100

    Default Re: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

    Hi Miguel ! Any "better" CAI-BAI mod recommended, or u modified AI behaviour also ? THX:

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