Results 1 to 4 of 4

Thread: Custom Effect Increasing Slann Recruit Rank

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Custom Effect Increasing Slann Recruit Rank

    I have a new skill mod that I created and created six new skills for each faction/race group, I'm working on unique skills for each legendary lord and Mazdamundi is one of the first I'm working on. I wanted to create a custom skill for Mazdamundi that increases the rank of Slann lords on recruitment. I've created custom effects before, but I can not get this skill to work; I created a new effect entry in the effects_tables and attached it to the corresponding entry in the character_skill_level_to_effects_junction along with creating a new modifier in effects_bonus_value_agent_subtype_junctions_tables, columns left to right bonus value, skill, target agent:
    "recruitment_level", "unique_Mazd_skill", "wh2_main_lzd_slann_mage_priest."
    It appears that the bonus value, "recruitment_level," does not work on specific agent subtypes; if I replace my new skill with the vanilla recruit rank effect, wh_main_faction_xp_increase_generals, it does increase the recruit rank of all generals. I also tried creating a new entry for effect_bonus_value_agent_junctions, which is where the vanilla recruit rank effect is located, and specifying "wh2_main_lzd_slann_mage_priest" as the agent type, but the effect itself does not work.

  2. #2

    Default Re: Custom Effect Increasing Slann Recruit Rank

    I was quickly typing this out right before I had to leave and forgot to ask if anyone has any ideas or suggestions?

  3. #3

    Default Re: Custom Effect Increasing Slann Recruit Rank

    The recruitement_level is indeed not a valid bonus value for effect_bonus_value_agent_subtype_junctions. In order for it to work, you need to use the table effect_bonus_value_agent_junction.

  4. #4

    Default Re: Custom Effect Increasing Slann Recruit Rank

    I tried creating a new entry in effect_bonus_value_agent_junction first, I added the line: new_effect, recruitment_level, wh2_main_lzd_slann_mage_priest, but this does not work. The game will load, the effect will show when you hover over the skill, but it doesn't modify slann recruit level, regardless of what I set the effect_scope to under the character skill effect junctions. Judging from the existing values in the vanilla table, effect_bonus_value_agent_junction only targets broad agent categories like champion, spy, or general, and the effect_bonus_value_agent_subtypes_junctions_tables is the table that specifies individual agent types like Slann Mage-Priest, Khainite Assassin, High Elf Prince, etc.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •