Originally Posted by
Bardo
I agree your suggestions about archers and phalanx.
What you say about Javelins/Pilums is correct in vanilla RTW and most mods, because there is a hidden attribute (thrown) that gives bonuses against elephant based units. But in this mod we did not use this attribute, nor armor piercing, so archers are as good as javelins against these creatures.
The main advantage of javelins in this mod is the capability to bypass part of the shield defense of the target (due to rebound value), so they are better than arrows to attack units from the front.