Originally Posted by
Jurand of Cracow
I think only the player makes problems with the use of the forts - I haven't seen AI setting up the forts in the other games (but I might be wrong).
I share your feeling (and it Byg seemed to share it as well): prohibitively expensive forts might be left in the game. However, I've got no slightest idea how to re-introduce them.
Cool. I figured it out anyway! As hinted here in this thread, you just edit the "descr_campaign_db" file under the data folder, changing the line
Code:
<can_build_forts bool="false"/>
...to read true instead of false:
Code:
<can_build_forts bool="true"/>