Earlier I have created another similar tutorial which is obsolete and no longer relevant. In these series of tutorials I'm going to provide you all the most recent information how to bring your custom building asset in-game and have it behaving properly.
CONTENTS
- Scene object types enumeration
- Object creation pipeline
- Applying attributes
- Exporting to .cs2
- Setting up rules.bob and converting
- Making your asset appear in TEd
The process recorded in video format