After a few days of hand wringing and hair pulling, we finally have a version of the mod to test with the new Power & Politics beta that was recently released! This new part 1 is only for use with that beta and replaces the old part 1.
New Part 1: Download Page
*Only for the standalone version, NOT STEAM
Information:
- This new part 1 replaces the release part 1 version of the standalone. Use this instead of the old part 1, DO NOT USE BOTH!
- Requires the new Politics and Power beta and makes the mod compatible with that beta. To get the new beta, right click on Rome 2 in steam and find it in the betas tab.
- The Steam version will stay at patch 17 until November 30th, when the new update is out of beta.
- There are some issues (nothing major so far, see below) with this version that will be worked on over the next few weeks. Please report any problems you may encounter, thanks!
Update Notes
Previous Changes
- This update includes the battle stat overhaul that was in progress in the 1.2.2b fix pack. We are still working on that actively, but we have rolled those changes into this new version to keep it all in one place.
- This pack also includes other fixes and changes from that fix pack. See the fix pack thread for details.
Politics System
- The base vanilla political system is now in with a few modifications to some effects.
- Added loyalty effects to imperium levels and political ranks.
- Changed the political rank system so that you can now buy some earlier ranks, later ranks still earned through battle. You can still earn early ranks through battle. We may alter this in the future.
- For now, all GC factions still start with 4 political parties. We will see how that is balanced - perhaps we will reduce some in the future. All factions can have up to 7 parties now, but various names will be placeholders until we can work on that.
- We do plan to modify the political system in the future, depending on just how much is possible to mod.
Building/Unit UI
- The new building and unit UI seems to work for the most part. There may be some missing buildings in trees, it hasn't fully been tested yet.
- There will be a lot of missing or incorrect text entries for the unit and building UI until we have a chance to work on that. Specifically, the longer descriptions may be wrong and the strengths/weaknesses texts will not be accurate.
- We have plans for fleshing this out a lot more.
Known issues:
- Due to a new bug introduced to unit abilities and defense, we have had to alter some phalanx entries. Pike and hoplite phalanx units will be a bit tougher when in phalanx for now.
- Custom battle rosters are now divided up into campaign sections, so we haven't edited that much. We may end up adding factions from other campaigns there eventually. Also we may have to add back imperial units to Rome's normal roster since you can no longer do cross-campaign custom battles.
- As stated above, various text entries will be wrong/missing.
- For now there is only 1 civil war group per playable faction.
Future Plans
There are a lot of new and exciting features with this update that we plan on exploring further over the next few months. We don't have very specific plans, yet. I have been in fix-mode over the past few days just to get the mod running, so that triage perspective doesn't lend itself to much modding depth. However, we do have some generalized ideas:
- We will continue working on the battle stat update that was previously in progress before being so rudely interrupted by new content . There is still various balancing things to do for that update, but we feel the progress so far is very promising. There will probably also be plenty of things to fix for battles because every CA update seems to inevitably break something.
- With the new UI and text entries, we have a lot of things we can add to the mod. There are now places for more in-depth descriptions. We can take better advantage of some of our longer unit descriptions and add/fix a whole lot more. Right now many are wrong or missing. We also had plans to improve on a lot of the vanilla descriptions still in the mod, so this would be a chance to do that. There is also the strength/weakness section for units now that is promising but is totally untouched right now.
- The political and government system is currently mostly as it is in vanilla, but we want to improve and expand on the system. We haven't had a chance to see just how much is moddable, but we would like to expand on the government types and hopefully make the system even more impactful and interactive.
- The new DLC campaign is also on the horizon and some of our members have plans to dive into that time period. Since it is a lot of work and quite a bit of new content, we have no idea on any timeframe for that at this time.